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Posted by RetroIP, in General 04 September 2012 · 859 views

projectnn ai
Introduction Greetings to all,
From 2d project which was supposed to be AI sandbox I moved into the 3D, because I wanted to interact with characters and test their behaviours like in the "game". That was the main reason to switch project into 3d space.
What I want to implement:
  • Autonomously characters which know their environment and can interact with each other
    • Personality
    • Personality attributes (traits) and opposites of:
    • Brave
    • Friendly
    • Lazy
    • ...
  • Roles
    • Food gatherer
    • Explorer
    • Fighter
    • ...
  • Stats
    • Stamina
    • Perception
    • Strength
    • ...
  • World data gathering, collection of:
    • Terrain surface and anatomy
    • Safe / Dangerous places
    • Other families, villages and factions
    • Food sources
    • Enemy territories
    • Houses and other structures
  • Interactions
    • Social
    • Information exchange with others
    • Relationship based acting
  • Environment
    • Smells
    • Noises
  • Combat
    • Fighting in groups against enemy groups or single creature
    • Tactical planning
    • Threat prediction
    • Home area guarding
    • Acting affected by character personality
    • Physical and Fantasy combat
[*]Some RPG elements
[*]Graphics in toon style
[/list]I'm also inspired with other titles like World of Warcraft, Sims, Fallout, Black & White and others, which implemented interesting AI elements in to the their game. That's it ! Next, world introduction.

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