While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, then I thought it would be more fun to do kind of a Q&A session to see if I could answer my own hard questions.
A. The project I had been feverishly working on Portas Aurora: Battleline came to a halt when I was deployed. Upon returning I had only a couple of weeks remaining before my move to Hawaii and rushed to get everything a move of that order requires.
Q.Why didn’t you continue on your game after your move?
A. I took sometime off to sort things out involving a girl and by Christmas I was hired onto a non game app project and no longer with the girl.
Q. Surely you were able to make some progress on your game ideas while working?
A. Originally, I was only working for a month on the project. It was kind of a job interview and prototype and idea of the company’s type of project. It included some bluetooth beacon technology I had previously worked with for the Air Force and the Army. If anyone would like to hear more about that I am game, it has some interesting possibilities for gaming. However, once the prototype was completed they need a lead developer that understood all of the problems the system had. I laughed seeing the issue I had created. Interested in seeing where this could lead I signed on for another 6 months of work.
Q. Okay, now it is mid summer and you have completed the side quest, what about a game?
A. Well as luck would have it, the company put in a bid to overhaul a game/social media app and was approved to tackle the rework. I signed up to lead the development, believing that I was coming for my game ideas and not the fact that I was more of a speed programer. The rework was played out to take 45-60 at most. In fact the in-house timetable was 37 days from receiving the source material to a final product. This would be come a grave misunderstanding between two companies as the iOS version was launched and then its completed development status stalled on minor changes that needed to be ironed out before the Android version could be build with speed. If you are curious about what a game / social app looks like check out http://jigsterapp.com. I will do a post mortem on the project in an upcoming article now that I have been cleared to discuss the adventure.
Q. How long did the rework take?
A. Technically, the company completed the work in April, but there is a maintenance period that is still in affect. The game/social media app came out leaps better than the original, but I still wanted to have done more with it. A fellow Developer on this site did a large chunk of the art assets upgrades, even if a good chunk went used for poor reasons.
Q. April was 4 months ago, where have you been?
A. After some issues of completion payments with the company I was working for a very random chance popped up at the beginning of May for me to attempt to launch a project of my choosing. I debated a bit and finally decided to throw myself to the winds of chaos.
Q. So…what happened since accepting the offer?
A. As life would have it about a million random things cropped up as road blocks. I had to move, take on some rush work to make extra money for the move and negations for the final deal on the project, like funding, goals, and timetables. In the first 2 months more than twice the number of things went wrong compared to right. Computer was stuck in Hawaii for the dumbest reasons, phone got taken, Family health issues. Time Warner issues at the Company house. Picking up a new game engine, the final deal in writing dragged on. When the storm clouds finally started to clear around 20th of July some of the people I wanted to group with were already involved with other projects. Still I have pressed forward and last night I returned to the site and interacted for the first time in 4 months.
Q. Does that mean that you have some game development news to share?
A. Yes. I have gotten the funding and the go ahead to launch forward with my game idea. Well some of the primary idea have changed, mostly to fit the new timetables and work with the budget, but I think I have a close to tight grip on the design and layout of the game.
Q. Okay, going to share anymore about this new game?
A. I still want to do the Battleline game, therefore I went in search of a new title and found: Precursor’s Dawn. The story behind the game is one of the other races have discovered a Dyson’s sphere encompassing an O type star and it is now a race to mining its secrets before they are used to destroy you. I will be doing a more complete article on it shortly.
Q. Final question, for tonight, does this mean you have returned to the site?
A. I never completely left it, but I will be posting once again. Excited to have something to add this site once again.
That wraps up this entry, but I am excited to see the site so live and I have a ton of journal entries to read and comment on.