Hostile Viking Studio Development

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Honolulu, HI
Document the development of projects from Hostile Viking Studio
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47 entries
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Navyman
March 15, 2017
Evolution of Jigster

Jigster started out as a Mobile App that I helped the creators re-invite and over the last 2 years it has gone through an untold number of changes, both in the front and backend. Near the end of last year the idea of bring the game to the desktop world was talked about. Within a short order, the…

2,947 views
Navyman
October 22, 2016
Precursor's Dawn - Greenlit!

Precursor's Dawn - Greenlit!
On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning awake promoting the game did not hear the notification of the email on my phone because I was asleep. H…

3,968 views
Navyman
October 04, 2016
Precursor's Dawn Greenlight Campaign LIVE!

Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the traffic. Thank you.


[size=7]Vote for Precursor's Dawn on Greenlight

[size=8]


Additionally, we…

3,003 views
Navyman
October 02, 2016
Kickstarter Live - Check Out for Details!

[color=rgb(6,35,64)][font='Helvetica Neue']Precursor's Dawn[/font][/color] is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in search of an ancient technology that will ultima…

4,105 views
Navyman
September 29, 2016
Looking for Feedback - Kickstarter Page Preview


GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around by getting the community involved before the launch.

Kickstarter Preview Page

Any feedback you have would be wonderful and very help. You can leave comments he…

2,691 views
Navyman
September 22, 2016
The Teaser Tailer - Precursor's Dawn

Two points of announcement with this Journal entry:
First, Hostile Viking Studio is now alive and kicking.
Second, we have an amazing teaser for our first game to share.

Travel to a distance galaxy and help shape the balance while avoiding throwing your civilization into chaos.
Without further pause, …

3,082 views
Navyman
August 21, 2016
Where has the Time Gone?

While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, the…

3,400 views
Navyman
August 20, 2014
First Look into Portas Aurora: Battleline Concept
[media][/media]
This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.
2,662 views
Navyman
August 17, 2014
Graphics Now in 720p
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood th…
2,840 views
Navyman
August 14, 2014
Demo Now Visually Shareable
My last post, check it out, talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is visually shareable.
The included Screenshot is of a game during the player's side of turn 6. The graphi…
2,834 views
Navyman
August 07, 2014
A Week into Demo Development
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own un…
2,518 views
Navyman
July 29, 2014
Reduce the Scale or Create a Demo?
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a…
2,143 views
Navyman
July 10, 2014
Getting Lost Keeping the Lights on
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after …
1,968 views
Navyman
December 10, 2013
Portas Aurora: Battleline - Card Count After First Balance
This will be a short update, I wanted to make it on Friday, but some of the fixes from the previous post had not been completed. Additionally, this weekend I have began to writing the Android app version of the game. I think the work I have done with build the Android app version is perfect for a p…
1,796 views
Navyman
December 03, 2013
Portas Aurora: Battleline - First Balancing
Second time writing this post so I hope to cover all of the original powers, (power outage).
The first play test brought a fair number of questions up in the hour after it concluded. Interestingly a day later even more questions have popped up and after a meeting of the minds, a small group of frien…
1,926 views
Navyman
November 30, 2013
Portas Aurora: Battleline - First Play Test
Originally I had planned to write a post walking through the rule set of Portas Aurora: Battleline. However, after the first real play-thru I came to the conclusion that the rules need some re-balancing before they can be posted. While a few play tests should not be the ending word on some points i…
1,575 views
Navyman
November 28, 2013
Portas Aurora: Battleline - Races Explained
First off, Happy Thanksgiving to all!
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete a…
1,689 views
Navyman
November 27, 2013
Portas Aurora: Battleline - Mechanic Terms Explained
As with any system there are keywords that allow more complex ideas or actions to be expressed. The following is a list of the terms for mechanics used in Portas Aurora: Battleline so far:

Active Defense: At the end of your turn repair 1 durability of this unit.
Auxiliary Power: Adds extra damage to …
2,000 views
Navyman
November 26, 2013
Portas Aurora: Battleline - Card Types Explained
This week I will be delivering a series of posts detailing the development of Portas Aurora: Battleline up to this point. Some data may change and I will do my best to update all entries with new information. So without further delay, here are the current Card types.

As with most Collectable Card Ga…
1,761 views
Navyman
November 25, 2013
Announcing Portas Aurora: Battleline
Portas Aurora: Battleline - A Collectable Card Game centered on space combat.

Battles in PA: Battleline will currently be between 2 Players, each fielding their selected Commander along with 30 card decks containing no more than 2 of any card. The main objective is to destroy the opponent's Flagship…
1,932 views
Navyman
November 23, 2013
Death by 1000 Toothpicks
Hello GameDev.net,

After a 3 month break from this site and mostly all game development I have forced myself to return. I commented in my last Journal post, the one before I left, I had been "slammed by the normal things that derail developers," when I made that statement I thought the worst of the …
1,830 views
Navyman
August 02, 2013
3 Week Recap
While I was slated to post an entry covering the Economic Simulation within Portas Aurora three weeks ago, I have been slammed by the normal things that derail developers.
I am now finalizing an entry detailing the Economic Micro Sim. This particular micro sim was more complex then originally envis…
2,290 views
Navyman
July 10, 2013
To VBLOG or not?
I have seen a few people start video blogs or VBLOGs covering the development of their projects. While I have thought of doing this before I was wondering if there was really and following behind this type of VBLOG? If so are there any prime examples?
As I said I have thought of doing one before it …
2,333 views
Navyman
July 04, 2013
Sector of Space Generation
Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sect…
2,193 views
Navyman
July 02, 2013
Encapsulating Smaller Pieces
I had hoped to post a journal entry on Monday announcing that I finished the first version of the Portas Aurora container. However, this is not the case.

Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up …
1,725 views
Navyman
June 27, 2013
Portas Aurora's Idea Behind its Development
Portas Aurora came about after a failed Kickstarter and team members shifting to other projects. I wanted to use the original IP, but understanding my limitation I knew continuing the Arrival project was out of my realm. Therefore, I realized that I would have to design another game that could be b…
1,967 views
Navyman
June 23, 2013
Prototyping New Features
The newest feature of Portas Aurora is the Planet Surface resource Display. Currently it is still in the early stage of development and getting needed data is more important than look at this moment. Each planet's surface is divided into 16 tiles and their individual levels are display. The idea is…
1,817 views
Navyman
June 18, 2013
PortasAurora.com Re-Launched
June 15th, I re-launched the PortasAurora.com website.
The website is going to be the host for the up coming game under the Portas Aurora IP.
[color=#000000][font=Arial][background=transparent]Portas Aurora is a throwback to the era of Master of Orion 2. Its a MUD 4X turn-based strategy game set in s…
2,002 views
Navyman
June 17, 2013
Looking for Input on Forum Creation
I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard forum for the site.
I have been looking at using phpBB forum and while it has fairly good reviews I was w…
1,758 views
Navyman
February 15, 2013
Restructuring This Journal
Okay I have a followup entry to the Portas Aurora: Arrival Kickstarter Recap entry, but it is not finished yet and I am try to push forward with the team's current project. Leading me to post this entry first.

Currently I have not found another way to create a second journal. I can see the site limi…
2,230 views
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