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Hostile Viking Studio Development

Restructuring This Journal

Posted by , in Business / Marketing 15 February 2013 - - - - - - · 1,141 views
orange, chair, software, Portas and 1 more...
Okay I have a followup entry to the Portas Aurora: Arrival Kickstarter Recap entry, but it is not finished yet and I am try to push forward with the team's current project. Leading me to post this entry first.

Currently I have not found another way to create a second journal. I can see the site limiting users to 1 journal as a way to save space and prevent lapsed journals from distracting viewers from the newest material. Therefore, I will be restructuring this journal to allow for multiple projects to be view under 1 location.
I will be changing the name of the journal to Orange Chair Software Development. I will still have a section that is all about the Portas Aurora: Arrival game as we will be revisiting this game, but we have agreed that we need to tighten our focus what we want to deliver with the game.

If someone does know how to create another journal without creating another user account I would enjoy be able to start a new one.

*Edit
After some interesting hours and a conversion with a Gamedev Dev i found that the Publish column for entries into the journal was not being displayed if the window size was below 1000px wide. This had prevented me from restructuring my Journal. However, after several browser tests I am now beginning the process.


Portas Aurora: Arrival Kickstarter Recap

Posted by , in Portas Aurora: Arrival 10 February 2013 - - - - - - · 2,521 views
Portas, Aurora, Arrival and 4 more...
Portas Aurora: Arrival Kickstarter Recap The Kickstarter campaign for Portas Aurora: Arrival for August was as follows:

The Money side
Goal: $25,000
Pledged: $ 868

Dollars Pledged via Kickstarter $667
(meaning that the user was actually on the site)
Dollars Pledged via external referrer $201
Average Pledge $ 18.87

<- This is a breakdown of where and how much each person pledged.

The Video side

2141 Total plays with 27.60% completing the video.
1918 views being on the Kickstarter site.
223 views from offsite plays.
The video went through a lot of changes over the course of the campaign.

While I could do ten entries on all of the things we learned while doing the Kickstarter campaign I will try and sum up the main lessons learned.
Lessons to take away from the Kickstarter campaign:
  • Get the word out that you are going to be launching a Kickstarter before you actually launch it. There is a lot to be said about that first 48 hours of your campaign. It can get you spotlighted if you have some "above average traffic".
  • Design a few different reward tiers between $10 and $25 because they are the most popular.
  • The project video needs to show a few key items. First a simple idea that people can catch on to. Second it needs gameplay act or action. Third show the team talking about the project to humanize them to the viewers.
  • Need to have your video in more places then just Kickstarter. You need eyes on your video is key to making your goal. The more viewers the higher the chance that one will pledge.
If people have more areas of interest just leave a comment and I will expend on them.

*Edited to add a link to the Kickstarter Project Page - Thank you


Portas Aurora Recap

Posted by , in Portas Aurora: Arrival 03 February 2013 - - - - - - · 1,083 views

The Kickstarter project for Portas Aurora: Arrival from September was not a success in terms of raising the capital to help produce the game. However, it was amazing. We received tons of feedback, and met dozens of great people making this last month a successful month. For more information on the data we collected from the Kickstarter project I will be posting another entry.

The team behind the Portas Aurora project were hit with a large chunk of life after the close of the Kickstarter campaign leading to the game being placed on the back burner. We had discussed other opinions to continue the development of Portas Aurora: Arrival and we are not wanting to let the project fall by the waste side. With the new year the remaining members of the team looked to pick Portas Aurora backup only to discover a massive amount of assets had been lost or destroyed between multiple moves. Even with multiple copies and backup the game as it was is a shell. The team has joked that it is not a over huge lost because many of the comments we received targeted at the graphics were that they were sub-par and needed to be reworked leaving us with a clean slate.
If you have have some ideas, we would enjoy hearing them.
Thank you.





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