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Orange Chair Software Development

First Look into Portas Aurora: Battleline Concept

Posted by Navyman, in Portas Aurora: Battleline 19 August 2014 - - - - - - · 763 views

This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.

Graphics Now in 720p

Posted by Navyman, in Portas Aurora: Battleline 16 August 2014 - - - - - - · 742 views
Portas Aurora, Battleline, CCG and 3 more...
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood that the UI would need to be updated to fit within the new...

Demo Now Visually Shareable

Posted by Navyman, in Portas Aurora: Battleline 13 August 2014 - - - - - - · 821 views
Portas Aurora, Battleline, CCG and 4 more...
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is visually shareable.
The included Screenshot is of a game during the player's side of turn 6. The graphics are ALL placeholders with the white blocks being the...

A Week into Demo Development

Posted by Navyman, in Portas Aurora: Battleline 07 August 2014 - - - - - - · 777 views
Portas Aurora, Battleline, Demo and 2 more...
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own unique challenges won the day. Because of this we are treati...

Reduce the Scale or Create a Demo?

Posted by Navyman, in Portas Aurora: Battleline 29 July 2014 - - - - - - · 892 views
CCG, Battleline
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a product lighting up screens. Therefore, to allow the publ...

Getting Lost Keeping the Lights on

Posted by Navyman, in Business / Marketing 09 July 2014 - - - - - - · 686 views

There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after which the assault of the holidays limited productions and...

Portas Aurora: Battleline - Card Count After First Balance

Posted by Navyman, in Portas Aurora: Battleline 10 December 2013 - - - - - - · 549 views
Portas Aurora, Battleline
This will be a short update, I wanted to make it on Friday, but some of the fixes from the previous post had not been completed. Additionally, this weekend I have began to writing the Android app version of the game. I think the work I have done with build the Android app version is perfect for a post to see if other developers can share some insight on h...

Portas Aurora: Battleline - First Balancing

Posted by Navyman, in Portas Aurora: Battleline 03 December 2013 - - - - - - · 697 views
Portas Aurora, Battleline
Second time writing this post so I hope to cover all of the original powers, (power outage).
The first play test brought a fair number of questions up in the hour after it concluded. Interestingly a day later even more questions have popped up and after a meeting of the minds, a small group of friends I like to bounce ideas around, a few sweeping changes...

Portas Aurora: Battleline - First Play Test

Posted by Navyman, in Portas Aurora: Battleline 29 November 2013 - - - - - - · 489 views

Originally I had planned to write a post walking through the rule set of Portas Aurora: Battleline. However, after the first real play-thru I came to the conclusion that the rules need some re-balancing before they can be posted. While a few play tests should not be the ending word on some points in the game to not review them would only mean less fun for...

Portas Aurora: Battleline - Races Explained

Posted by Navyman, in Portas Aurora: Battleline 28 November 2013 - - - - - - · 491 views

First off, Happy Thanksgiving to all!
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete and if there is additional required back story for a race...

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