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Orange Chair Software Development



To VBLOG or not?

Posted by , in Business / Marketing, Portas Aurora 09 July 2013 - - - - - - · 843 views
Portas, Aurora, Orange, Chair, 4X and 2 more...
I have seen a few people start video blogs or VBLOGs covering the development of their projects. While I have thought of doing this before I was wondering if there was really and following behind this type of VBLOG? If so are there any prime examples?
As I said I have thought of doing one before it would be mostly talking about the development of the game with game test and code editing in the video with me and the other developer talking about the game.
Hype and following behind a project, in addition to monetary compensation, help to motive developers. At least it is a form of motivation for me. The more people have seen the project and commented means that there are more people that want to see it complete.

If anyone is up for sharing some insight, thank you in advance.

As for the status of the Portas Aurora project, I have been working on the economy simulator. However, after a few minutes of writing code I realized that I would need to divide the code into 2 Sims. The first one simulating the economy of planets and a second one encapsulating the first simulating the economy of the player's empire. I hope to have a post about the Economy SIMs in the next 2 days.


Sector of Space Generation

Posted by , in Portas Aurora 04 July 2013 - - - - - - · 870 views
Portas, Aurora, Space, Game, SIM and 2 more...
Sector of Space Generation Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not been decided on).
There are 3 levels of of star system density.
  • Outer Arm - The lowest Density of Star Systems the in the Galaxy (0.3-0.4 => 77-102 stars)
  • Mid Arm - Medium Density of Star Systems (0.4-0.5 => 103-128 stars)
  • Center - Highest number of Star Systems in the Galaxy (0.5-0.6 => 128-153 stars)
After the total number of Star Systems are set the sector is populated with stars selecting each star based on a weight system designed to emulate the real universe.

The above is an image generated to display the following Sector Map Data:
Center Sector Star Density
Total Star population 150
110 M Type Stars
19 K Type Stars
4 A Type Stars
11 G Type Stars
6 F Type Stars

Possible Additions:
I am thinking that later I will add space anomalies to be generated as well. Some anomalies I am thinking of are Black Holes, Nebulas, and maybe Wormholes. Any suggestions about improving the game are welcome.

EDIT:
The next item on the development list is the economic engine. Still debating whether it will require 2 different sims or if 1 will be able to handle all of the data.


Encapsulating Smaller Pieces

Posted by , in Portas Aurora 02 July 2013 - - - - - - · 603 views
Portas, Aurora, Sim, 4X, MUD and 1 more...
I had hoped to post a journal entry on Monday announcing that I finished the first version of the Portas Aurora container. However, this is not the case.

Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up missing elements. However, this could be expected the real issue that came into play was that after adding the current micro-Sims to the container there was a lack of gameplay.

While the experience granted a lot of insight to the missing components that would be required before people could actually have something to test and to provide feedback over, I am still release a link to the current container to see how people react to the process of creating their own race for the game.

Some features that were added during the process were:
Sector Density: This allows the user to select how many star systems are in the galaxy sector. Currently there are only 3 levels of density: Low, Medium, High.

Planet Type Bonus: Each Planet type has 1 major bonus, 1 minor bonus, 1 negative effect.
I would add a graphic to this post, but the game is as near graphic-less as I can get it and therefore, provide few opportunities.

EDIT: Updated with the features that were created/added during the process of creating a Sim container.





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