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Orange Chair Software Development



Reduce the Scale or Create a Demo?

Posted by Navyman, in Portas Aurora: Battleline 29 July 2014 · 609 views
CCG, Battleline
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a product lighting up screens. Therefore, to allow the publ...


Getting Lost Keeping the Lights on

Posted by Navyman, in Business / Marketing 09 July 2014 · 459 views

There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after which the assault of the holidays limited productions and...





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