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Orange Chair Software Development



First Look into Portas Aurora: Battleline Concept

Posted by Navyman, in Portas Aurora: Battleline 19 August 2014 · 400 views

https://www.youtube.com/watch?v=fylAAnvbwqQ
This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.
http://button.indiedb.com/popularity/medium/games/34410.png


Graphics Now in 720p

Posted by Navyman, in Portas Aurora: Battleline 16 August 2014 · 413 views
Portas Aurora, Battleline, CCG and 3 more...
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood that the UI would need to be updated to fit within the new...


Demo Now Visually Shareable

Posted by Navyman, in Portas Aurora: Battleline 13 August 2014 · 486 views
Portas Aurora, Battleline, CCG and 4 more...
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is visually shareable.
The included Screenshot is of a game during the player's side of turn 6. The graphics are ALL placeholders with the white blocks being the...


A Week into Demo Development

Posted by Navyman, in Portas Aurora: Battleline 07 August 2014 · 483 views
Portas Aurora, Battleline, Demo and 2 more...
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own unique challenges won the day. Because of this we are treati...





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