Jump to content

  • Log In with Google      Sign In   
  • Create Account

Orange Chair Software Development



Portas Aurora: Battleline - Mechanic Terms Explained

Posted by Navyman, in Portas Aurora: Battleline 27 November 2013 · 536 views
Portas Aurora, Battleline, CCG and 1 more...
As with any system there are keywords that allow more complex ideas or actions to be expressed. The following is a list of the terms for mechanics used in Portas Aurora: Battleline so far:

Active Defense: At the end of your turn repair 1 durability of this unit.
Auxiliary Power: Adds extra damage to Maneuvers that deal damage.
Charge: Can Attack on Fi...


Portas Aurora: Battleline - Card Types Explained

Posted by Navyman, in Portas Aurora: Battleline 26 November 2013 · 340 views
Portas Aurora, Battleline and 3 more...
This week I will be delivering a series of posts detailing the development of Portas Aurora: Battleline up to this point. Some data may change and I will do my best to update all entries with new information. So without further delay, here are the current Card types.

As with most Collectable Card Games there are a variety of card types to be learned, and...


Announcing Portas Aurora: Battleline

Posted by Navyman, in Portas Aurora: Battleline 25 November 2013 · 372 views
Portas Aurora, Battleline, Space and 4 more...
Portas Aurora: Battleline - A Collectable Card Game centered on space combat.

Battles in PA: Battleline will currently be between 2 Players, each fielding their selected Commander along with 30 card decks containing no more than 2 of any card. The main objective is to destroy the opponent's Flagship. At present there are 7 races each with 1 commander pr...


Death by 1000 Toothpicks

Posted by Navyman, in Business / Marketing, Portas Aurora: Battleline 23 November 2013 · 431 views

Hello GameDev.net,

After a 3 month break from this site and mostly all game development I have forced myself to return. I commented in my last Journal post, the one before I left, I had been "slammed by the normal things that derail developers," when I made that statement I thought the worst of the misdirection waves were behind me. However, the fact tha...


3 Week Recap

Posted by Navyman, in Portas Aurora 01 August 2013 · 626 views
Portas, Aurora, EVE ONLINE, POS and 4 more...
While I was slated to post an entry covering the Economic Simulation within Portas Aurora three weeks ago, I have been slammed by the normal things that derail developers. http://public.gamedev5.net//public/style_emoticons/default/smile.png
I am now finalizing an entry detailing the Economic Micro Sim. This particular micro sim was more complex then orig...


To VBLOG or not?

Posted by Navyman, in Business / Marketing, Portas Aurora 09 July 2013 · 585 views
Portas, Aurora, Orange, Chair, 4X and 2 more...
I have seen a few people start video blogs or VBLOGs covering the development of their projects. While I have thought of doing this before I was wondering if there was really and following behind this type of VBLOG? If so are there any prime examples?
As I said I have thought of doing one before it would be mostly talking about the development of the game...


Sector of Space Generation

Posted by Navyman, in Portas Aurora 04 July 2013 · 608 views
Portas, Aurora, Space, Game, SIM and 2 more...
Sector of Space Generation Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not b...


Encapsulating Smaller Pieces

Posted by Navyman, in Portas Aurora 02 July 2013 · 441 views
Portas, Aurora, Sim, 4X, MUD and 1 more...
I had hoped to post a journal entry on Monday announcing that I finished the first version of the Portas Aurora container. However, this is not the case.

Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up missing elements. However, this could be expected the re...


Portas Aurora's Idea Behind its Development

Posted by Navyman, in Portas Aurora 27 June 2013 · 597 views
Portas, Aurora, Kickstarter and 5 more...
Portas Aurora came about after a failed Kickstarter and team members shifting to other projects. I wanted to use the original IP, but understanding my limitation I knew continuing the Arrival project was out of my realm. Therefore, I realized that I would have to design another game that could be broken down into much smaller pieces. The idea I came up wi...


Prototyping New Features

Posted by Navyman, in Portas Aurora 23 June 2013 · 538 views
Portas, Aurora, MUD, Planet
Prototyping New Features The newest feature of Portas Aurora is the Planet Surface resource Display. Currently it is still in the early stage of development and getting needed data is more important than look at this moment. Each planet's surface is divided into 16 tiles and their individual levels are display. The idea is to show the 100% baseline production.

Tile values:
Spars...






December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
21 222324252627
28293031   

Recent Comments

Latest Visitors

0 user(s) viewing

0 members, 0 guests, 0 anonymous users

PARTNERS