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Sector of Space Generation

Posted by Navyman, in Portas Aurora 04 July 2013 · 605 views

Portas Aurora Space Game SIM MUD 4X
Sector of Space Generation Due to the fact that the game currently in production has very few graphics this Journal will feature more discussion and description of pieces of the game. The newest Micro-sim in the Portas Aurora collection is the Sector Sim.
Sector SIM:
Sectors are currently the largest map players can view. Sectors have a standard area of 256 (exact units have not been decided on).
There are 3 levels of of star system density.
  • Outer Arm - The lowest Density of Star Systems the in the Galaxy (0.3-0.4 => 77-102 stars)
  • Mid Arm - Medium Density of Star Systems (0.4-0.5 => 103-128 stars)
  • Center - Highest number of Star Systems in the Galaxy (0.5-0.6 => 128-153 stars)
After the total number of Star Systems are set the sector is populated with stars selecting each star based on a weight system designed to emulate the real universe.

The above is an image generated to display the following Sector Map Data:
Center Sector Star Density
Total Star population 150
110 M Type Stars
19 K Type Stars
4 A Type Stars
11 G Type Stars
6 F Type Stars

Possible Additions:
I am thinking that later I will add space anomalies to be generated as well. Some anomalies I am thinking of are Black Holes, Nebulas, and maybe Wormholes. Any suggestions about improving the game are welcome.

EDIT:
The next item on the development list is the economic engine. Still debating whether it will require 2 different sims or if 1 will be able to handle all of the data.




this sounds very interesting.

Lol, thank you. The game is designed to be a MUD like 4X, therefore there are not a lot of graphics to show off and after I made this I was excited and thought I would post it.

The next item on the development list is the economic engine which will be sooo thrilling to hear about. :)

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