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Creotex Engine ~ Introduction

Posted by EngineProgrammer, 31 August 2012 · 997 views

Engine Programming Games Creotex
Hello ladies and gentlemen,

Welcome to my journal!
I would like to introduce myself before I get started. My name is Jonathan, student of Digital Arts & Entertainment.
I joined this forum about 2 weeks ago. I've been studying C++ for about 2 years now. And I think I'm ready to go to the next level.
In this journal I'll be writing a game engine and thereafter I'll write a game with that engine.
My engine will be supported by DirectX 11 and other supportive libraries.

If you have any questions or suggestions about my coding, feel free to comment!
For the questions , the answer will be given in the next entry through (Q: A:)
For the suggestions, my response will be given in the next entry through (S: A:)

I've been looking around for some tutorials, information about DirectX, engine structures and I happily share the links with you guys. Posted Image
Win32: http://msdn.microsoft.com/en-us/library/bb384843.aspx
Win32 tips&tricks http://www.catch22.net/tuts/win32-tips-tricks#FillArea
Optimizing: http://en.wikibooks.org/wiki/Optimizing_C%2B%2B/Code_optimization/Run-time_support
Game engine structure: http://lspiroengine.com/?p=351
Game engine structure: http://www.ttoprpg.com/gedisc.htm#gecodestruct
DirectX: http://channel9.msdn.com/coding4fun/articles/Beginning-Game-Development-Part-II-Introduction-to-DirectX
DirectX: http://www.directxtutorial.com/Tutorial11/tutorials.aspx
DirectX: http://www.rastertek.com/tutindex.html

In this entry I'm not going to post any code though. This is just the opening for a nice journal. Posted Image




Welcome to the Community. I think you will find the people here are very helpful and have great ideas!
Good luck.
Welcome!! I look forward to reading your progress, and good luck.
Welcome to the world of game-engine creation.
I wanted to let you know that the links in your post that contain “…” are broken. They link to the actual text, including the “…”.


L. Spiro
Thanks!
Ah didn't see that. Changed them with using 'link' and they are all good now.


~EngineProgrammer

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