Jump to content

  • Log In with Google      Sign In   
  • Create Account

Will push pixels for food

Decals, finally!

Posted by , 26 July 2013 - - - - - - · 2,786 views

I finally have a decal implementation working in the graphics component of my engine project. This really was a simple implementation and I've had this on my to-do list for a while, but it just got buried by a ton of other things I wanted to get out of the way first. Anyway, here's a screenshot using some art I made some time ago (click to enlarge):

Posted Image

Decals have access to all the features of the engine's material system and are completely managed on the GPU, so there's no need to involve the physics engine to calculate decal positions for example.

Both 2D decals and volume decals are supported.

The scene in the screenshot I posted is still a work in progress, hence the absence of shadows, indirect/ambient lighting, anti-aliasing and the crude texturing. I'll probably post a journal entry when it's completed.





July 2013 »

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
28293031   

Recent Comments