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Empyrios: Prophecy of Flame

Windows 10 is awesome, Windows 10 upgrade DRM is horrible!

Posted by joew , 20 August 2015 - - - - - - · 787 views

I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.

Originally I was running Windows 7 as I chose to skip version 8 for obvious reasons. I've been using Mac OS as my primary system for many years now, but as we're focused o...

Empyrios major milestone!

Posted by joew , 01 August 2015 - - - - - - · 910 views

Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over the last month it seemed like there were a billion and one changes happening at exactly the same time, and it's all over the place... art, UX, code, design, writ...

Cathedral Battle

Posted by joew , 18 April 2015 - - - - - - · 762 views

I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gamedev5.net//public/style_emoticons/default/dry.png


Also the proper loading screen is now w...

Polish that build!

Posted by joew , 17 April 2015 - - - - - - · 912 views

We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping we would have been able to put the video together sooner... much sooner... but I decided to wait until we had the characters and maps fully polished so that we'l...

Loading Time

Posted by joew , 11 March 2015 - - - - - - · 841 views

Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, but we've been closing out a few issues here and there.

Right now I'm working on some lower level tech and async loading issues, and at the same time we're gett...

Who's going to GDC?

Posted by joew , 25 February 2015 - - - - - - · 1,143 views

Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is going?

I finally had time to update our site announcing iPhone support, our new team member, and briefly what we've been up to and what's next.

Last but not...

Kitchen Sink Week

Posted by joew , 22 February 2015 - - - - - - · 1,161 views

Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely draining.

One task was getting more marketing materials tasked out and more planning on that side of things. We still have a lot of work to do on this front but...

What an alpha!

Posted by joew , 09 February 2015 - - - - - - · 1,684 views

It seems I haven't posted in quite some time... which is ironic considering I wish I had been posting more during development, but unfortunately there haven't been enough hours in the day!

During our alpha build we hit a lot of things that we realized just weren't ready yet. Could we launch as-is? Sure we could have proceeded with beta and tried to clean...

Time for a fresh week!

Posted by joew , 20 July 2014 - - - - - - · 966 views

I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 abilities and make them all both represent the action as well as sound interesting, you don't really realize the amount of time and effort this takes! I still ne...

Evolution of Icons

Posted by joew , 16 July 2014 - - - - - - · 1,025 views

One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwork for the icons, and we also need to make one other small change that I've meant to for about a year but haven't had a chance.

What is the ability bar? It's t...

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