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Magic Pixels



Cathedral Battle

Posted by joew , 18 April 2015 · 0 views

I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gamedev5.net//public/style_emoticons/default/dry.png

http://media.indiedb.com/images/games/1/34/33717/empyrios_ss16.png

Also the proper loading screen is now w...


Polish that build!

Posted by joew , 17 April 2015 · 0 views

We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping we would have been able to put the video together sooner... much sooner... but I decided to wait until we had the characters and maps fully polished so that we'l...


Loading Time

Posted by joew , 11 March 2015 · 0 views

Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, but we've been closing out a few issues here and there.

Right now I'm working on some lower level tech and async loading issues, and at the same time we're gett...


Who's going to GDC?

Posted by joew , 25 February 2015 · 0 views

Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is going?

I finally had time to update our site announcing iPhone support, our new team member, and briefly what we've been up to and what's next.

Last but not...


Kitchen Sink Week

Posted by joew , 22 February 2015 · 0 views

Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely draining.

One task was getting more marketing materials tasked out and more planning on that side of things. We still have a lot of work to do on this front but...


What an alpha!

Posted by joew , 09 February 2015 · 0 views

It seems I haven't posted in quite some time... which is ironic considering I wish I had been posting more during development, but unfortunately there haven't been enough hours in the day!

During our alpha build we hit a lot of things that we realized just weren't ready yet. Could we launch as-is? Sure we could have proceeded with beta and tried to clean...


Time for a fresh week!

Posted by joew , 20 July 2014 · 545 views

I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 abilities and make them all both represent the action as well as sound interesting, you don't really realize the amount of time and effort this takes! I still ne...


Evolution of Icons

Posted by joew , 16 July 2014 · 516 views

One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwork for the icons, and we also need to make one other small change that I've meant to for about a year but haven't had a chance.

What is the ability bar? It's t...


What's in a name?

Posted by joew , 13 July 2014 · 445 views

We have finally completed the work needed to correct the naming/branding issue I mentioned in my last post . It took a lot more time and effort than I had originally hoped, but in the end I'm extremely happy with the change. I previously mentioned that we had selected a new name, and I thought we had, but after thinking about it over a longer period of ti...


Speed bumps and soft launches

Posted by joew , 10 July 2014 · 770 views

Whenever people ask me what it's like to build a startup, not just in games but in general, I often equate it to driving a car with no breaks down a road full of speed bumps and road blocks. If you're small and self funded you'll be wearing many hats, and like it or not you're going to miss things along the way and run into a lot of issues, but to be succ...






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