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imiEngine Development Journal



Entry 1: Direct3D Initialization, Multithreading, Full Screen Support

Posted by mi-imi, 08 October 2012 · 1,032 views

Here I will chronicle the development of a simple multithreaded Direct3D 11 engine in C++. Note that this is just something I am doing for fun, and is based on the results of a lot of experimentation. It is not the "official" way to use Direct3D 11. However it does show how to use the API in a practical setting.

If anyone wants the source code...





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