Jump to content

  • Log In with Google      Sign In   
  • Create Account

Aurioch's Time Machine



Project update

Posted by Aurioch, 18 March 2014 · 353 views

Hello

So, classes started again, and my duties as a student returned. Luckily, my schedule is pretty neat (monday and friday full, wednesday normal, thursday labs here and there, and tuesday empty), so I can pretty much arrange everything to perform at my maximum capacity. Classes I'm attending to are Math 2, Physics 1, Network Programming, Development o...


Post-semester speedrun

Posted by Aurioch, 28 January 2014 · 443 views

Phew, it's been a while.

Semester finally over, all classes have been passed, now I have free time until summer semester starts full force. Not that I've had to do much anyway as classes were easier...

Anyway. This will be like a personal diary, so my rambling might be incoherent.

Speedrun

Yesterday, after exam passed, I came up on the idea of per...


Fighting the code backfire

Posted by Aurioch, 30 July 2013 · 1,988 views

Hello

While it's on my mind, I wanted to write here few lessons I learned in last few days.
If the language supports polymorphism, USE IT.
Design before coding.
Having properly structured code helps. A LOT.
Keep the objects closely related on one heap.

Those points don't seem to be related, right? Allow me to explain.

I've started to hunt coop related...


Salty update.

Posted by Aurioch, in Battle City development 23 July 2013 · 553 views

Hello.

Greeting from the sunny (and disgustingly windy) beach in Croatia. It's good to get away from the regular style of life; for some reasons my productivity arises while on vacation. Only problem is the lack of the normal connection to the internet, but I've managed to snatch dad's mobile internet USB stick so I can get here on occasions, so, this jo...


Back to the (my) past.

Posted by Aurioch, 29 June 2013 · 644 views

I've been working a little on my old laptop. After digging through My Documents in search for some old documents, I've noticed VS2010 folder in it. With my curiosity suddenly awakened, I suddenly found myself staring at the content of the Projects folder.

Reason: some of my old projects were there. Most of them were games. A collection of 1s and 0s, sile...


Battle City - Battlefield is opened

Posted by Aurioch, in Battle City development 27 June 2013 · 832 views

Hello

I took a break from exams in order to work on the game. For now, I managed to pass Databases exam and Intro to Computer Science exam so I'm a little tired from studying.



This time, there are no any big updates on the progress, except for graphical revamp (which is still in progress). Instead, I'd like to share a current version of the game. I'd...


Learning to draw, pixel by pixel

Posted by Aurioch, in Battle City development 13 June 2013 · 661 views

Hello

Some time has passed from last update. Semester end is coming close and with it summer vacation, valuable time for learning anything programming-related and... Exams. Lots of exams. Oh how I don't want to study from faculty materials, I'd rather invest time on working on projects or study from real life examples where I can learn much faster and mo...


Temporal silence

Posted by Aurioch, in Battle City development 02 May 2013 · 261 views

Hello

Well, I've been out for a while. There is a lot going on, my faculty exams are finished. Since I'm busy with faculty I simply don't have enough time to work on what I want - and even when I have I don't have enough motivation to do it.
Regarding faculty, this semester I have to write seminary - topic I managed to get is "Pathfinding algorithms". Fu...


New Battle City update

Posted by Aurioch, in Battle City development 27 January 2013 · 669 views

Hello again!

Here's another project status update; unlike last time, this time I made more "visible" stuff rather than tuning the code that operates it. Well... when I think about it... there is plenty of both. This update is rather big (for me) and I cannot express how determined and happy I am because of it.

Short summary:
Added level selection scre...


Battle City - The Battlefield is forming

Posted by Aurioch, in Battle City development 09 January 2013 · 712 views

Winter vacation is over http://public.gamedev.net//public/style_emoticons/default/sad.png
First things first: I know that it's late, but Happy New Year! Hope you had a good vacation.
I didn't have much time to invest into project due to all the events surrounding Christmas and New Year so there was another 2 week "rest" from programming. In the evenings...






October 2014 »

S M T W T F S
   1234
567891011
12131415161718
1920212223 24 25
262728293031 

Recent Entries

Recent Comments

PARTNERS