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Battle City - Battlefield is opened

Posted by Aurioch, in Battle City development 27 June 2013 · 817 views

Hello

I took a break from exams in order to work on the game. For now, I managed to pass Databases exam and Intro to Computer Science exam so I'm a little tired from studying.

Battle City revamped graphics


This time, there are no any big updates on the progress, except for graphical revamp (which is still in progress). Instead, I'd like to share a current version of the game. I'd like to hear your feedback of any kind about the game. Part of this is for selfish reasons - I'm starting to get bored of it due to (somewhat) long production (burnout?); however I don't want to start a new project because I'll never finish this one. Another problem is that I don't know what I'll do with it once I finish it, other than add it to my portfolio. Apart from these concerns, I still enjoy making it.
Any suggestions, comments etc. are appreciated.

Grab the game:
Attached File  Battle City.zip (1.61MB)
downloads: 33
and just extract and run.
Game requires .NET Framework 4.0 installed on the machine to run!

Controls: Up, Down, Left, Right, Enter (Shoot).

For now, I disabled 2 player mode and Options screen. Options screen is incomplete and 2 player mode has too many bugs I need to fix. For example, AI once took control over my tank and suicided it!!! I couldn't believe my eyes.

To change settings, open config.txt file. Parameters are easily recognizable; however, I didn't code in any protective mechanisms so if game suddenly starts crashing, check config file.

Currently known bugs:
  • 2 enemy tanks get stuck in small passages.
  • Sometimes enemy tanks go between two closest tiles.
  • Sometimes enemy tanks can fire a stream of bullets.
  • Brick wall destructions is sometimes too big or too small.
  • On widescreen resolution, mouse cursor and level editor cursor are displaced.
Other than that, alpha is perfectly playable.
One little note - in current state, game has 1897 lines of code (calculated with Visual Studio's code analysis), which also officialy makes it the biggest program I ever wrote.

Thanks for reading.




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