Well, it has been just over 2 months since my last entry. A lot has happened since then...
Basis released!
First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for public feedback and testing. We've produced an SDK for a few frameworks, with many more to come, and …
Basis released!
First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for public feedback and testing. We've produced an SDK for a few frameworks, with many more to come, and …
Woo!
We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to implement into various frameworks and libraries. So, we have decided to start a kickstarter for it.
He…
We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to implement into various frameworks and libraries. So, we have decided to start a kickstarter for it.
He…
If you've been in development long, you've heard the phrase or something similar: [font=arial][color=rgb(0,0,0)]"The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time…
A Tool's Purpose
The purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of the work the tool was to be purposed for! Especially after a few months of development, or even a few y…
The purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of the work the tool was to be purposed for! Especially after a few months of development, or even a few y…
Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new major feature a night. As they come together, they'll be posted here.
Tonight: Texture packing.
For …
Tonight: Texture packing.
For …
(warning: this post is purely about code)
Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...
... and even when you plan ahead, expect it not to be perfect the first time. In fact, it can even affect the user experience.
I have created 3 totally different types of undo system…
Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...
... and even when you plan ahead, expect it not to be perfect the first time. In fact, it can even affect the user experience.
I have created 3 totally different types of undo system…
Hi!
So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends online on Halo 1-zillion. He is, for all practical purposes, clueless when it comes to digital art.…
So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends online on Halo 1-zillion. He is, for all practical purposes, clueless when it comes to digital art.…
As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.
[color=#008080]Yes, you have to think about it.[/color]
[size=1]
UI design is not the only issue of usability when it comes to tools. There are many unseen details which affect …
[color=#008080]Yes, you have to think about it.[/color]
[size=1]
UI design is not the only issue of usability when it comes to tools. There are many unseen details which affect …
Freebie
First, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code.
You can find it at http://achild.wikidot.com/codesync
"Another file sync'ing tool?" you ask?
Well, sort of.
"But why?!" you ask?
I suppose it is better described as a folder comparison too…
First, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code.
You can find it at http://achild.wikidot.com/codesync
"Another file sync'ing tool?" you ask?
Well, sort of.
"But why?!" you ask?
I suppose it is better described as a folder comparison too…
Wow.
I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we have to do this now that I'm doing it.
It makes the most sense for my little journal to be about what …
I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we have to do this now that I'm doing it.
It makes the most sense for my little journal to be about what …
Advertisement
Popular Blogs
Advertisement