Jump to content

  • Log In with Google      Sign In   
  • Create Account





[Development] Hooded Development #8: Progress! Finally!

Posted by superman3275, 23 December 2012 · 607 views

I understand. You're mad at me. I effectively stopped working on Hooded.

Except I did not.

Life has really gotten in the way, however I have a large amount of free time over the holidays. I've spend 10-12 hours working on Hooded over the last few days.

It's made so much progress. It will hopefully be done by the end of December (This Month :)!)

So now, here's some screenshots.

( The reason I'm using Minecraft Art is because I currently don't have my own Tile-Art! If you know / are a pixel artist and would like to work on Hooded, please contact me! We can discuss splitting any profits that come from it! )

Posted Image

So, let me explain. My Map system loaded this file:
20 20
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1
1 1 3 1 1 1 1 3 1 1 1 1 1 1 1 3 1 1 3 1
1 3 1 1 3 1 1 1 3 3 1 1 1 1 3 3 1 1 1 1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

And turned those numbers into a map! Once I finish the Player (and Collision, and Physics) I'll give you guys a game-play video!

Once again, I'm extremely sorry. I tried to keep up development, however it was harder to program with my limited time! I hope you didn't leave :).




Thats pretty cool, so

2=Grass

3=Stone

1=Dirt

 

Will this be how you design levels?

Thats pretty cool, so

2=Grass

3=Stone

1=Dirt

 

Will this be how you design levels?

Yes, however they'll be more types of blocks. I have an Enumeration which holds the values, so all I have to do if I want different blocks is change the enumeration and tell it where to find the images :).

 

A lot of the level design happens in caves, so this isn't the final project. I'm thinking about making a GUI and adding some more dependencies on files (I could keep the Types of Tiles and their images addresses in a file.) Having an actual Level Editor and increasing the dependency on files will make it far more re-usable, and after I finish up with the Player I'll see if I can get a GUI together for Level Design.

PARTNERS