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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Destructive Design



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Posted by Mushu, 14 January 2007 · 43 views

lol, so I started moving the output of Rhubarb's PHP scripts from HTML (eww) to XML (*scream*). XML is, by nature, a bitch to work with. And my benchmarks show that there wasn't any performance gains from converting the forums, though the XML output is like 1/3 the size of the HTML output (which is really handy).

The only real good thing was that it...


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Posted by Mushu, 02 January 2007 · 40 views



1) its for the forced tutorial you go through when you start the game. includes explanations of the game mechanics and stuff, basically answers all the questions I've been asked before by other people etc.

2) no it can't be accessed yet lols. I need a day or two more (lol, discovered I didn't code the script wizard yet, and I needs it) before its all...


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Posted by Mushu, 01 January 2007 · 36 views

lol editors



Before I had to manually input the link points by hand, basically by manually grabbing them in MS Paint. That was such a shitty method, so I'm going back and re-doing my content creation stuff. To make links on the maps, you just... click on the map to set the x,y position and the size. Pretty nifty. I'm also working on some of...


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Posted by Mushu, 30 December 2006 · 72 views

in b4 happy new year


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Posted by Mushu, 26 December 2006 · 44 views

Whee! Pouya wanted to try setting up a subdomain on his DreamHosters account, so I ended up getting rhubarb.lepouya.com. Sweet. 1GB of storage, 100GB bandwidth with PHP5 and MySQL. Basically, everything I need to host my current project.

Now, what I really need is a name. I can't bloody come up with _ANYTHING_, so any and all suggestions are welcome....


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Posted by Mushu, 23 December 2006 · 44 views

Whoa, explosions! I wish I knew about that when I was doing not-PHP stuff. Its a pretty sweet procedural 2D explosion texture generator which outputs files like this:



In a nutshell: fucking awesome.


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Posted by Mushu, 21 December 2006 · 29 views

So I implemented item usage in (and out of) battles yesterday. There's a potion in the tavern (bottom floor of the inn) sitting on the small table in the front of the room which you can use to gain about 15HP from. You can use it from the inventory menu, or with the 'use item' command in battles.

Today I wrote up the code for experience tables,...


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Posted by Mushu, 20 December 2006 · 28 views

For Haruhi fans :3






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