Alright guys, I'm very sad. Hopefully in this article you can relate and keep me in your thoughts OR find some helpfulness. We recruited a team member who had a team. He has a very talented team member with him, and when I asked for work, he showed me the good guys work. Since then, we've discovered that he does no work and mooches off of others. So we fi...
The life of a Unity Developer
12 levels of quality in-depth, what to look for in the future.
Posted by dtg108,
21 February 2013
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549 views
Alright, I've had to re-write this 3 times, thanks to my computer. First off, thanks Milcho for requesting this! If you have any questions about our game, feel free to ask, we'll write something up. Anyway, we'll be discussing our 12 levels of quality in Not Dead Enough. So each item has 12 levels of quality- 12 is best, 1 is worst- including guns and foo...
Hello everyone we have been hard at work to get something playable for the public! Now we finally have a alpha tech demo ready for you. We are working on all the animations since the third person walking animation sucks and result in poppy movement and makes the locomotion tweak out. Features Item Quality Q1-Q12 Q1 is the best quality for items....
We're so close to BETA that I can literally taste it. When I came up with the idea of this game, I never dreamed that it would come nearly as close as it did. I have to thank my team for that. BETA will be in a month if you didn't know, and if you're interested, drop a comment and I'll PM you with the download link. So, here's the zombie and character mod...
Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categories. What We Have Left Until BETA Release/How To Get In The first thing I want to talk about is the upcoming BETA. All we need to do until beta i...
Planning for the Future
Posted by dtg108,
11 January 2013
·
481 views
Hey guys, I just wanted to say hello, and we haven't done an update for a while. We have a new gun ready for you, as well as our character controller. You can try out the controller here: http://dl.dropbox.co...WebPlayer.htmlI t's a bit glitchy because while the controller is almost done, zombie AI is still in there, and it's a WIP. Also,...
Did I hear playable BETA?!
Posted by dtg108,
07 January 2013
·
424 views
Hey guys, we have some exciting news. Not Dead Enough, our ambitous open world zombie apocalypse simulator, will have a playable BETA in early march! We hope to have the Beta ready by February 28th, then we'll release it soon after! This has been a very exciting educational experience for us, and we can't wait for you to be able to try it out, too! The ga...
Yes. We're alive. And our game is still in production. Not Dead Enough, our ambitious zombie apocalypse simulator, is still in production. If you don't know about it, read it and all of it's updates here (we post here more than the dev journal): http://forum.unity3d...tion!http://...
Game Over the Holidays- Day 1 Complete
Posted by dtg108,
23 December 2012
·
455 views
Today I finished some things for my small free roam game that I talked about in my last post (If you haven't seen it, you might want to check it out first). Here's what I finished:-Downloaded placeholder models/animations-Worked on terrain a bit-Worked on some code for AIThat's pretty much what I finished today! I might not have much time tommorow or the...
Game Over the Holidays- Introduction
Posted by dtg108,
20 December 2012
·
396 views
Hey guys, I'm going to try something that will hopefully brighten my game development skills. I want to try to complete a small game with a deadline of January 3rd. It will be just a small first person free roam game over a small area where you can shoot at things. I want to add a couple of things:
Police system
cover system
Maybe a couple other...
Police system
cover system
Maybe a couple other...
Recent Entries
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Problematic Team Members.21 February 2013 -
12 levels of quality in-depth, what to look for in the future.21 February 2013 -
Alpha release- EARLY!18 February 2013 -
Zombie and Character Models- SO CLOSE TO BETA!06 February 2013 -
UPDATE: BETA info, and another team.05 February 2013
Recent Comments
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Problematic Team Members.Navyman - Feb 22 2013 08:17 PM -
Problematic Team Members.Ashaman73 - Feb 21 2013 11:13 PM -
12 levels of quality in-depth, what to look for in the future.dtg108 - Feb 21 2013 03:22 PM -
12 levels of quality in-depth, what to look for in the future.riuthamus - Feb 21 2013 02:47 PM -
12 levels of quality in-depth, what to look for in the future.Milcho - Feb 21 2013 01:09 PM
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