- Do your research. Make sure this guy is legit. Do google image searches for stuff similar to the work he shows you.
- Ask many questions, don't be afraid.
- Make sure he's not a jerk when you hire him.
First is guns. Guns can take a total of 100 shots before being destroyed. You'll never get off 1000 shots most likely, because you'll probably never find that much ammo- melee is the way to go. But with several shots, your gun goes down a level or two, and with each level it goes down, there is more of a chance of it jamming and\or breaking unexpectedly.
Lastly we have food. It deteriorates and gets moldy over time, just like guns. But with food, I think that your health and food bar goes DOWN if you eat something too nasty.
Hope this helped Milcho!
In our final game, you can look forward to:
- weather system
- nicer maps
- AI (Joining groups with AI, bad AI, good AI).
- And maybe, possibly, co-op.
Item Quality Q1-Q12
Q1 is the best quality for items.
Q12 is the worst.
Q1 guns have lowered recoil, raised damage and higher chance to knock a zombie down.
Q12 guns have raised recoil, lowered damage and lower chance to knock a zombie down.
Q1 food and drinks are full
Q12 food and drinks are almost empty
(In the future this will be used to determine if you should eat it, resulting in sickness if its bad quality)
(Quality of bullets doesn't effect anything yet. I Might make it jam the gun if its bad quality)
The player uses locomotion so his feet align with the ground, this still needs some work. You can decide if you want to play if first person or third person. Third person allows shoulder switching. The player can also crouch to increase shooting accuracy.
Newspapers will be used to tell the story of the game. Basically how the zombie Apocalypse started. Collect all of them to get the full story.
Tell us what you think!
Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categories.
What We Have Left Until BETA Release/How To Get In
The first thing I want to talk about is the upcoming BETA. All we need to do until beta is finish zombie and character models, and then animate them. This should be done in the upcoming weeks. The BETA will most likely be closed, so here is how you can get a chance at receiving it. All you have to do is comment anywhere, either on this news article, on the game page, or on our company page. That's all. If you win, then we will PM you with the link to the download. Sound good? Well, good.
So, we are now partnering with another team called backwards studios. They will help with models and animate, decreasing the amount of time that it will take to complete the game.
We now have about 5 more pictures up, check them out!
It's a bit glitchy because while the controller is almost done, zombie AI is still in there, and it's a WIP. Also, we have some terrain: https://dl.dropbox.com/u/135029092/Assets.html and a gun that can shoot with firework particles at the moment: http://eclipseofwar.site40.net/Map.html. But today I wanted to talk about the future. This game still has several months of development, but the future and the end of the game, which is sad, is inevitable. I've talked to a couple of people on the team, and while we still have to confirm several members, we plan on keeping the team long-term to produce more games and quality content. And with that, we have a good foundation for another game that we plan to start development with after this project: The biblical end times: every Christian disappears, leaving the world in chaos. Husbands looking for wives, parents looking for children. People become savages. There are many excuses for what happened: alien invasions, nuclear radiation. But you know the truth. You turned from the ways of God, and now you've been left behind while the Christians were taken to heaven. The last seven years of mankind have began. Then a strong man will rise to power, claiming to be able to solve the worlds problems, performing miracles. Many believe him to be the messiah, but you know better: he's the anti-Christ, the Deceiver. He is here to destroy. Soon, he makes people take a mark of loyalty in the left hand or forehead. Many people do it, but you know that if you take it, you will burn in Hell for all of eternity because the Bible states in Rev. 14:9-12 states: "For any man takes the mark of the Beast and worships his image, for he will burn in brimstone and fire for all of eternity." Christianity is soon banned. People are allowed to kill christians on the streets. If you don't have the mark, you'll be beheaded. Then, it's the war between good and evil. Weapons of mass destruction are revealed. People are executed on the streets. Will you be able to live for the seven years, and be there for Christ's return? Because in the end, God will crush the anti-Christ, and all of the Christians and the people that turned to him will be in a New Heaven and reign with Christ for eternity. And the cool part? This is all predicted in the book of Revelation in the Bible! This will be a very explosive and unique idea for a video game. We want to finish our first game first, and then we will start development on this.
What do you guys think of this idea?
For this post, I just want to say that we are working on a little game design document, and when we finish that one, we will have a much more detailed one. The less detailed one that we're working on now is roughly 25 pages, while the more detailed one will be about 50 pages, and we'll upload a small pic sneak peek in a while. I was thinking about doing a small give-a-way where I would send you a digital copy of the Game Design Document once it's finished (personalized). Just comment below if you would be interested in a copy and we'll do a giveaway. Thanks!
-Downloaded placeholder models/animations
-Worked on terrain a bit
-Worked on some code for AI
That's pretty much what I finished today! I might not have much time tommorow or the next day (Christmas), but I will try to implement these features by the 27th:
-Start on character controller (FPS)
-If I have time, work on HUD.
After I finish this, I will try to upload a vid of it. PLEASE comment and tell me what you would like to have added/show that you would like something like that, and I will work on some more things after I finish the main part and my deadline is up. (I'll work on it part time, I have another project that comes first .)
Maybe a couple other things.
Since I want to be realistic, I will probably focus mostly on gameplay and use already made assets mostly (Buildings, terrain, weapons will probably be mine.) And then if it does good, I will add more things/ my own assets after the main gameplay is finished and the deadline is up. I'll update here daily starting the day after tomorrow (I'll be traveling home.) I'd like some ideas of more things to possibly add slash feedback, so I'm open to anything. Thanks and tell me what you think!
Problematic Team Members.21 February 2013
12 levels of quality in-depth, what to look for in the future.21 February 2013
Alpha release- EARLY!18 February 2013
Zombie and Character Models- SO CLOSE TO BETA!06 February 2013
UPDATE: BETA info, and another team.05 February 2013
12 levels of quality in-depth, what to look for in the future.dtg108 - Feb 21 2013 03:22 PM
12 levels of quality in-depth, what to look for in the future.riuthamus - Feb 21 2013 02:47 PM
12 levels of quality in-depth, what to look for in the future.Milcho - Feb 21 2013 01:09 PM