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The life of a Unity Developer



Game Over the Holidays- Day 1 Complete

Posted by dtg108, 23 December 2012 · 455 views
Game, holidays, free roam
Today I finished some things for my small free roam game that I talked about in my last post (If you haven't seen it, you might want to check it out first). Here's what I finished:-Downloaded placeholder models/animations-Worked on terrain a bit-Worked on some code for AIThat's pretty much what I finished today! I might not have much time tommorow or the...


Game Over the Holidays- Introduction

Posted by dtg108, 20 December 2012 · 396 views
game, christmas, free roam, free and 5 more...
Hey guys, I'm going to try something that will hopefully brighten my game development skills. I want to try to complete a small game with a deadline of January 3rd. It will be just a small first person free roam game over a small area where you can shoot at things. I want to add a couple of things:

Police system
cover system
Maybe a couple other...


HUGE news!

Posted by dtg108, 16 December 2012 · 488 views
huge, big, news, zombie and 2 more...
Hey guys, I know that I haven't been writing alot lately. But soon that will pay off. Hopefully in early 2013 we will have a demo of our ambitious zombie apocalypse survival simulator, Not Dead Enough. The terrain is almost complete, and once that is done, we will implement the randomly spawned zombie generator that our awesome programmer Levi has been...


Single Player Announced With Details!

Posted by dtg108, 09 December 2012 · 435 views
zombie, survival, announced, game and 2 more...
Hey guys, I'm back, and I'm happy to say that single player has been announced! We didn't want ANYONE to miss out on the action, so there will be ALL of the features of multiplayer in Single Player. There will be AI characters spread throughout the world, and if you find them, you can shoot them, keep them or whatever. But just because they...


Behind the scenes- terrain!

Posted by dtg108, 04 December 2012 · 556 views
terrain, technical, game, zombie and 2 more...
Hey guys, I want to start a new kind of “series”, where we tell you how we do things technically so you won’t feel that we’re lying about what we can do. So this is kind of like a ‘How will you pull that off’ answering series.
So, today I want to go over how we’re planning on doing the terrain. If you have been following our game updates, you...


Something Depressing...

Posted by dtg108, 03 December 2012 · 505 views
game, help, zombie, survival and 1 more...
One of the worst fears of a game developer is that someone big would start developing something like your game. This happened when I was checking out my Work-In-Progress forum on the Unity 3D website when someone brought something depressing to my attention. Undead Labs is in development of State of Decay:...


Choice for graphics style.

Posted by dtg108, 01 December 2012 · 433 views
gamedev, journal, entry, game and 1 more...
Hey guys, I'm back with another update, and the team has finally decided what graphics style we're going for. We've been discussing this for a couple of days because we don't know the full power of Unity yet. That being said, we didn't know how much the game could hold without getting about 5 frames per second unless you have a...





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