The life of a Unity Developer

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Just me, providing updates to games I'm making, as well as demos, videos, samples, and maybe tutorials.
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20 entries
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dtg108
February 22, 2013
Problematic Team Members.
Alright guys, I'm very sad. Hopefully in this article you can relate and keep me in your thoughts OR find some helpfulness. We recruited a team member who had a team. He has a very talented team member with him, and when I asked for work, he showed me the good guys work. Since then, we've discovere…
2,003 views
dtg108
February 21, 2013
12 levels of quality in-depth, what to look for in the future.
Alright, I've had to re-write this 3 times, thanks to my computer. First off, thanks Milcho for requesting this! If you have any questions about our game, feel free to ask, we'll write something up. Anyway, we'll be discussing our 12 levels of quality in Not Dead Enough. So each item has 12 levels …
2,162 views
dtg108
February 19, 2013
Alpha release- EARLY!
[color=rgb(17,17,17)][font=Helvetica, Arial, sans-serif][background=rgb(254,254,254)]Hello everyone we have been hard at work to get something playable for the public! Now we finally have a alpha tech demo ready for you. We are working on all the animations since the third person walking animation …
2,318 views
dtg108
February 06, 2013
Zombie and Character Models- SO CLOSE TO BETA!
We're so close to BETA that I can literally taste it. When I came up with the idea of this game, I never dreamed that it would come nearly as close as it did. I have to thank my team for that. BETA will be in a month if you didn't know, and if you're interested, drop a comment and I'll PM you with …
1,919 views
dtg108
February 05, 2013
UPDATE: BETA info, and another team.
[color=rgb(51,51,51)][font='Trebuchet MS', sans-serif, Tahoma, Arial, Verdana][indent=1]Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categorie…
1,897 views
dtg108
January 11, 2013
Planning for the Future
Hey guys, I just wanted to say hello, and we haven't done an update for a while. We have a new gun ready for you, as well as our character controller. You can try out the controller here: http://dl.dropbox.com/u/28501152/Cus...WebPlayer.html
I
t's a bit glitchy because while the controller is almost …
2,005 views
dtg108
January 07, 2013
Did I hear playable BETA?!
Hey guys, we have some exciting news. Not Dead Enough, our ambitous open world zombie apocalypse simulator, will have a playable BETA in early march! We hope to have the Beta ready by February 28th, then we'll release it soon after! This has been a very exciting educational experience for us, and w…
1,642 views
dtg108
January 04, 2013
Game Design Document- Getting work done
Yes. We're alive. And our game is still in production. Not Dead Enough, our ambitious zombie apocalypse simulator, is still in production. If you don't know about it, read it and all of it's updates here (we post here more than the dev journal): http://forum.unity3d.com/threads/158344-Not-Dead-Enou…
1,679 views
dtg108
December 24, 2012
Game Over the Holidays- Day 1 Complete
Today I finished some things for my small free roam game that I talked about in my last post (If you haven't seen it, you might want to check it out first). Here's what I finished:
-Downloaded placeholder models/animations
-Worked on terrain a bit
-Worked on some code for AI
That's pretty much what I f…
1,551 views
dtg108
December 21, 2012
Game Over the Holidays- Introduction
Hey guys, I'm going to try something that will hopefully brighten my game development skills. I want to try to complete a small game with a deadline of January 3rd. It will be just a small first person free roam game over a small area where you can shoot at things. I want to add a couple of things:…
1,528 views
dtg108
December 16, 2012
HUGE news!
Hey guys, I know that I haven't been writing alot lately. But soon that will pay off. Hopefully in early 2013 we will have a demo of our ambitious zombie apocalypse survival simulator, Not Dead Enough. The terrain is almost complete, and once that is done, we will implement the randomly spawned zom…
1,543 views
dtg108
December 10, 2012
Single Player Announced With Details!
Hey guys, I'm back, and I'm happy to say that single player has been announced! We didn't want ANYONE to miss out on the action, so there will be ALL of the features of multiplayer in Single Player. There will be AI characters spread throughout the world, and if you find them, you can shoot them, k…
1,492 views
dtg108
December 05, 2012
Behind the scenes- terrain!
Hey guys, I want to start a new kind of "series", where we tell you how we do things technically so you won't feel that we're lying about what we can do. So this is kind of like a 'How will you pull that off' answering series.
So, today I want to go over how we're planning on doing the terrain. If y…
1,673 views
dtg108
December 03, 2012
Something Depressing...
One of the worst fears of a game developer is that someone big would start developing something like your game. This happened when I was checking out my Work-In-Progress forum on the Unity 3D website when someone brought something depressing to my attention. Undead Labs is in development of State o…
1,688 views
dtg108
December 01, 2012
Choice for graphics style.
Hey guys, I'm back with another update, and the team has finally decided what graphics style we're going for. We've been discussing this for a couple of days because we don't know the full power of Unity yet. That being said, we didn't know how much the game could hold without getting about 5 frame…
1,390 views
dtg108
November 29, 2012
Some Screenshots+Q&A day!
First off, if you don't know what our game will be, you should probably check that out first, or this might not make much sense. Actually, I'll just summarize it right here: Our game, titled 'Not Dead Enough', will be a zombie survival MMO (as well as a short 'story' with tasks), with more realism …
1,741 views
dtg108
November 10, 2012
Update 3- 3D models and animations!
Hey guys, as you know, we're making a zombie apocalypse simulator. You can read about the full concept in my earlier journal entries. Anyways, I have a couple of photos to share with you: Read more in The life of a Unity Developer
2,326 views
dtg108
November 08, 2012
Update 2- Final Decisions about Game, New Team Members
Introduction
Hey guys, so as you know, we're making a zombie survival game. I have told you details about the game, but they're small compared to what we've decided to do and expand on. We've finally made some changes and decided the overall ties for it.
What is World War Z?
(WWZ is a placeholder now,…
1,375 views
dtg108
November 07, 2012
Update 1 plus questions for YOU!
Here's how I've been working out the layout of the game for our zombie survival as I've written the script: I think that the story mode won't be too long, maybe 8 or 9 chapters. Survival will be where most people will play. It will be DayZ style, like you said, and the player will find food, water,…
1,313 views
dtg108
November 07, 2012
Working on first major project.
Hey guys, this is my first post here, and I'm very excited. I'm about to work on my first major project! It's a zombie survival game, and here are the details:
The Gameplay
There will be a couple of modes. The first mode will be Story. It will follow the campaign of a survivor as he finds more people…
1,118 views
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