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Alex.SilR's Journal



Day 39 – [SinC] – Gun, Projectile and Animation

Posted by Alex.SilR, in General, SinC 08 November 2012 - - - - - - · 552 views

Mirrored from my blog (en, pt-br).

Today I started making the projectile. In fact as I couldn’t think of anything much different just following the same style.

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Testing the projectile with the gun I saw that the tip of the gun was not cool with that kind of projectile actually what was strange was that the rayCast modify the angle of the emptyGameObject which is the origin point of the projectile. When the gun was aiming at something near the projectile did not follow parallel with the “clamps” of the gun. In the end I ended up modifying the gun.

After I modified the gun I started working on modifying the script that manages the speed and mass, as there was no need to change a lot was quite easy.

In the end I ended up doing an animation. I did an animation of the gun shooting into Blender. The animation was very simple and the process of importation and use of animation in Unity was very simple too.

http://www.youtube.com/watch?v=kbi2ht23ngg&feature=player_embedded

Tomorrow I will continue doing the gun and I intend to add some feedback of selected projectile.

PS: Sorry for the bad english.


Day 38 - Idleness

Posted by Alex.SilR, in Idleness 08 November 2012 - - - - - - · 390 views

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Day 37 – [SinC] – Gun

Posted by Alex.SilR, in General, SinC 08 November 2012 - - - - - - · 412 views

Mirrored from my blog (en, pt-br).

Today I kept doing the gun. I don’t have much to say, so I’ll show the prints in order of modification:

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https://dl.dropbox.com/u/65046987/image/Dia%2037/standReady%202012-10-23%2023-56-31-13.jpg

Tomorrow I may change something in modeling and will start modifying the script.

PS: Sorry for the bad english.


Day 36 – [SinC] – Gun

Posted by Alex.SilR, in General, SinC 08 November 2012 - - - - - - · 419 views

Mirrored from my blog (en, pt-br).

Today coming back from a break of three days I started to make a new weapon. I thought of a gun Sci-Fi very simple in model and texture, so far I’m liking the result.

Today missed very little to finish the model, actually what ended messing it was that the middle button of my mouse stopped working (orbit in Blender).

Tomorrow I’ll look for some old mouse that I should have here, and I believe I end up the modeling then I do a simple animation that will have and begin to change the script.

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PS: Sorry for the bad english.


Day 35 - Idleness

Posted by Alex.SilR, in Idleness 08 November 2012 - - - - - - · 403 views

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Day 34 - College

Posted by Alex.SilR, in College 08 November 2012 - - - - - - · 323 views

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Day 33 - College

Posted by Alex.SilR, in College 08 November 2012 - - - - - - · 347 views

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Day 32 – [SinC] – Stand

Posted by Alex.SilR, in General, SinC 07 November 2012 - - - - - - · 414 views

Mirrored from my blog (en, pt-br).

Today I did the stand.

The stand consists of four columns, floor and three walls. In the columns I used self-illumin with the texture of the floor with a slight modification to have lighting in the creases. In the walls and floors I used a transparent shader with the color specify of each stand.

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http://www.youtube.com/watch?v=zwRCc4FuMv0&feature=player_embedded

After doing the stand I did a organization in the project eliminating all unnecessary assets (those used in the prototype and testing).

PS: Sorry for the bad english.


Day 31 – [SinC] – Cube and Light

Posted by Alex.SilR, in General, SinC 07 November 2012 - - - - - - · 340 views

Mirrored from my blog (en, pt-br).

Today I kept doing the cube. After losing almost 2.5 days doing this cube I could reach a satisfactory result and learned a a bit of photoshop. So worth it.

Yesterday I had already finished the texture and just did not like the lighting, I was using the shader self-illumin and by far ended up being bad to see.

(Yesterday cube)

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I started doing some tests using point light. I really liked the result, but ended consuming a lot of processing. Each cube ended up with 18 point lights (one for each point where has light in the texture), I did a test with 4 cubes (72 point light) and when the camera focused on the 4 the result was:
  • 4 FPS Without GPU (i7 2670QM).
  • 16 FPS With GPU (GeForce GT 540M).

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Although I liked I had to find another solution.

PS: As the radius of the points lights was intersecting they was annulling eachother, I believe it is some algorithm of Unity for performance. To solve this I had to set the render mode to important.

I ended up going back to self-illumin and doing several tests with texture and light map. After a while I got a result that I liked.

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http://media.tumblr.com/tumblr_mc2gpifk9Z1rxq0qy.png

As I did the middle light of the cube specifically to inform if the cube is with gravity, without gravity or with gravity inverted, I modified the script that manages gravity to change the material based on the status of the cube.

In the video below you can see how the middle light changes relative of the gravity of the cube.

http://www.youtube.com/watch?v=5JxpUoZsWwA&feature=player_embedded

PS: Sorry for the bad english.


Day 30 – [SinC] – Cube

Posted by Alex.SilR, in General, SinC 07 November 2012 - - - - - - · 416 views

Mirrored from my blog (en, pt-br).

Today I finished watching the tutorial Creating a Sci-Fi Panel. It was time consuming and difficult to follow, because I did not know to use photoshop. I ended up not liking the result in Unity and decided to start again (and make a slightly different model).

First model following the tutorial.

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The second model was better than the first, but still not good. The idea was to use the lights of the edges to indicate the color of the cube and the middle one to indicate if the cube is with, gravity, without gravity or gravity inverted. But inside the Unity was bad to see the lights from afar.

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Tomorrow I will change the color of the lights in the texture, to see if it improves, if not help, I will change the color of texture of the cube itself.

PS: Sorry for the bad english.






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