Alex.SilR's Journal
Mirrored from my blog (en, pt-br).
Today I started fixing a logic error in the winning script. The fix was simple and quick.
As I now have the mechanics working (minus the bugs that I did not find) I decided to start to refine the graph, leaving it the way I...
Today I started fixing a logic error in the winning script. The fix was simple and quick.
As I now have the mechanics working (minus the bugs that I did not find) I decided to start to refine the graph, leaving it the way I...
Mirrored from my blog (en, pt-br).
Today I started refactoring the internal mechanics of winning leaving it much more flexible than it was before. Now when I do the level design will be much easier.
In the winning script I ended up using the singleton (design...
Today I started refactoring the internal mechanics of winning leaving it much more flexible than it was before. Now when I do the level design will be much easier.
In the winning script I ended up using the singleton (design...
Mirrored from my blog (en, pt-br).
Today I started fixing the bug of the rayCast of yesterday, it was taking in the triggers of the stands causing the crosshair misaligns up with the projectile. I added the layerMask and passed as argument to the rayCast to...
Today I started fixing the bug of the rayCast of yesterday, it was taking in the triggers of the stands causing the crosshair misaligns up with the projectile. I added the layerMask and passed as argument to the rayCast to...
Mirrored from my blog (en, pt-br).
Today I started making a change in the look of sync, as I want to focus on the mechanics at the time I did everything a chess texture. I was pleased, because became standardized and...
Today I started making a change in the look of sync, as I want to focus on the mechanics at the time I did everything a chess texture. I was pleased, because became standardized and...
Mirrored from my blog (en, pt-br).
Today I did some things in sync:
Color of the mass panel changed to red.
Q e E keys to toggle between min and max.
Change projectile mass with Ctrl + Scroll.
Projectile gravity removed.
Cube...
Today I did some things in sync:
Color of the mass panel changed to red.
Q e E keys to toggle between min and max.
Change projectile mass with Ctrl + Scroll.
Projectile gravity removed.
Cube...
Mirrored from my blog (en, pt-br).
On day 22 I did the GODD of the SinC, the CustomPlayer, and the gun shoot.
The first thing I did today was the GOD of Sync (Shooting Into Cubes [name that thought for now]). I will not explain how the GOD is, it is easier to...
On day 22 I did the GODD of the SinC, the CustomPlayer, and the gun shoot.
The first thing I did today was the GOD of Sync (Shooting Into Cubes [name that thought for now]). I will not explain how the GOD is, it is easier to...
Mirrored from my blog (en, pt-br).
The day 21 was basically a copy of the previous day. What I had in mind to model the gun didn’t work, so I ended up spending more time than I should again. In the end I ended up not liking the result, but I’ll use it...
The day 21 was basically a copy of the previous day. What I had in mind to model the gun didn’t work, so I ended up spending more time than I should again. In the end I ended up not liking the result, but I’ll use it...
Mirrored from my blog (en, pt-br).
Today I spent the whole day modeling and thinking about how will be the gun of the prototype of the game that I haven’t discussed here yet. In the end I did not get to any model that satisfied me, but it was worth because...
Today I spent the whole day modeling and thinking about how will be the gun of the prototype of the game that I haven’t discussed here yet. In the end I did not get to any model that satisfied me, but it was worth because...
Recent Entries
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Day 39 – [SinC] – Gun, Projectile and Animation08 November 2012 -
Day 38 - Idleness08 November 2012 -
Day 37 – [SinC] – Gun08 November 2012 -
Day 36 – [SinC] – Gun08 November 2012 -
Day 35 - Idleness08 November 2012
Recent Comments
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Day 39 – [SinC] – Gun, Projectile and AnimationBlack-Rook - Nov 09 2012 07:26 PM -
Day 39 – [SinC] – Gun, Projectile and AnimationAlex.SilR - Nov 09 2012 12:16 PM -
Day 39 – [SinC] – Gun, Projectile and AnimationBlack-Rook - Nov 09 2012 12:10 AM
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