Sweden
Horror adventure made for PC/Android with GameMaker:Studio!
The last development update video of Fran Bow!
Do you also like to see the raw behind the scenes footage of cool movies, games, artists or anything you liked? Because we love those! Especially the ones where they show a normal average day of doing stuff, where we get to see behind the fancy curtain…
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[font=arial]Hello lovely gamers and developers! <3[/font][/font]
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[font=arial]I'm Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.
The other half of Killmonday Games and co-creator, husband a…
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[font=arial]Hello lovely gamers and developers! <3[/font][/font]
[font='Open Sans']
[font=arial]I'm Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.
The other half of Killmonday Games and co-creator, husband a…
Just one week left to release our 3 year project Fran Bow. We managed to get it on steam through greenlight and GOG, so these will be the first places to find it. Later on we will start working on the mobile versions and, if we make any extra money from it, start looking at the playstation and xbox…
I haven't written one of these for a long time, but now it feels like a good time to recap what has happened with our game Fran Bow!
What we have learned, doing this just the two of us. And this is from my point of view of game development!
Making a big adventure game is a lot of work! When we starte…
What we have learned, doing this just the two of us. And this is from my point of view of game development!
Making a big adventure game is a lot of work! When we starte…
Even more time has gone since my last journal entry, but now I remember that making these is great because I can just write it all out since nobody near me could handle all this talk!
We made another huge video update! This time we answered questions we had from our facebook and twitter.
But for us t…
We made another huge video update! This time we answered questions we had from our facebook and twitter.
But for us t…
[color=rgb(51,51,51)][font='Trebuchet MS']It's been a while since we made one of these and it's mostly because after the indiegogo campaign we dove right in to working like maniacs and using the time gained to visit places we always wanted to get inspiration! And we have improved the first part of …
Hello!
Much has happened since the last journal entry and it's pretty amazing! We reached our goal on our indiegogo and even more than so! That part has left us in great shock, because we thought we would be struggling in the last minutes to get 80% and then borrow the last 20% from everyone we know…
Much has happened since the last journal entry and it's pretty amazing! We reached our goal on our indiegogo and even more than so! That part has left us in great shock, because we thought we would be struggling in the last minutes to get 80% and then borrow the last 20% from everyone we know…
We made yet another videoblog! It shows how we work together on Fran Bow, the point and click adventure, and we visit an abandoned mental institution! We plan on going back there after speaking with officials to get access inside for our full documentary about the game, so we can go even deeper int…
Now we released a video teaser for our Fran Bow alpha demo, to get people interested and hopefully downloading the demo and getting blasted with emotions!
You can download the demo from our site http://franbow.com/download-demo/ and if you want to support anyhow you can check out our Indiegogo campa…
You can download the demo from our site http://franbow.com/download-demo/ and if you want to support anyhow you can check out our Indiegogo campa…
We released our second videoblog of the indiegogo campaign to our point and click adventure Fran Bow! Natalia answers some questions she has been asked a couple of times, we talk a little about the PR side and just show some behind the scenes of us two trying to make this campaign successful and ma…
Ever since we released the demo we had a lot of good feedback! The story and Fran really got to people the way we wanted to, the story was getting lift up and the immersion. We were really happy about that, since we are former filmmakers, who never really succeeded there either since our films wher…
Whoah!
So we tried working on this game on our spare time, but as the game got bigger and more advanced and my dayjob stuffing more and more overtime on me, we couldn't give it the passion and love it deservers.. So we turned to crowdfunding to see if it's possible for two really independent game de…
So we tried working on this game on our spare time, but as the game got bigger and more advanced and my dayjob stuffing more and more overtime on me, we couldn't give it the passion and love it deservers.. So we turned to crowdfunding to see if it's possible for two really independent game de…
Some new stuff to show finally!
Heres the first part of the intro storyboard which will be made like a paper cut-out animation since Game Maker doesnt support video.
This is how the game looks right now, Chapter 2! Wohoo! 3 to go!
A poster Natalia made, trying to get the feel of the game in it. Look a…
Heres the first part of the intro storyboard which will be made like a paper cut-out animation since Game Maker doesnt support video.
This is how the game looks right now, Chapter 2! Wohoo! 3 to go!
A poster Natalia made, trying to get the feel of the game in it. Look a…
Hello!
We are making a point and click game for PC/Android and hopefully if we have the economy for it also the Apples and linux! This is all made in Gamemaker:Studio and I will be writing about everything in the development process. From where we stand now to the day we launch and how it goes after…
We are making a point and click game for PC/Android and hopefully if we have the economy for it also the Apples and linux! This is all made in Gamemaker:Studio and I will be writing about everything in the development process. From where we stand now to the day we launch and how it goes after…
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