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slicer4ever's Journal



One code base to rule them all!

Posted by slicer4ever, 24 December 2015 - - - - - - · 538 views

For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make something. originally my goal was to fully flesh out each module, while the core and platform modules are mostly done, the original plan was to gnerialize a render...


Week Of Awesome III - Postmortem

Posted by slicer4ever, 02 September 2015 - - - - - - · 374 views

This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The one word i've seen thrown around quite a bit is "disappointment", not in the contest itself, but each competitor's feelings toward what they created, and where...


Week Of Awesome III - My Results

Posted by slicer4ever, 28 August 2015 - - - - - - · 403 views

Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3-kI4Djucuj0 and click on my tab at the bottom to do score sorting. Excellent work to all of our contestants!

Team: Slaughterhouse Gaming - riuthamus, shadowis...


LightWave - Phase 1 finished.

Posted by slicer4ever, 16 March 2015 - - - - - - · 238 views
C++, Android, iOS, Windows, Mac and 1 more...
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope will not only be beneficially to me, but to others as well. After about 2 months of work, i've finally finished the first phase, today i intend to write about the...


The judge's post-mortem

Posted by slicer4ever, 11 October 2014 - - - - - - · 643 views
Week of awesome, post mortem and 2 more...
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what i can get up.


When did it start?

Maybe a bit odd to start out with, but i'd like to start with why i decided to continue doing the WoA contest this year,...


Week Of Awesome II - My Scores

Posted by slicer4ever, 10 October 2014 - - - - - - · 1,107 views
Week Of awesome II, Scores
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/

---
Team: Orymus3:
Game Link: http://orymus.com/mmony/Delivery_WoAII_Orymus.zip
Game: Delivery
Archive Link: /Delivery/
Platform: Windows

Gameplay: 20/25 - Game was fun, but also maddening at tim...


[Week Of Awesome] My Game Reviews.

Posted by slicer4ever, 26 August 2013 - - - - - - · 1,203 views

if you don't know about this competition, who made the games, or where to download them, see this post:
http://www.gamedev.net/topic/646780-the-week-of-awesome-unofficial-gdnet-competition/

I am no judge, but i decided to judge the games the same way the other judges are suppose to, so without further ado, here are my reviews:

Granny v.s. zombie dinosa...


[Week Of Awesome] Day 2-7.

Posted by slicer4ever, 25 August 2013 - - - - - - · 662 views

I meant to do these daily, but as the start of the week went, i found myself too tired to get any work done, and then the last 3 days have been a rollercoaster of balancing working on the game, and doing some things i had to do with people.

anywho, let's do the recap!

Day 2:
Day 2 was another long work day(i was only working 4 days this week, so each d...


[Week Of Awesome] Day 1 - Sleep!

Posted by slicer4ever, 19 August 2013 - - - - - - · 621 views

woke up early for work, worked late, got home excited but also tired. I came up with a game idea(i'll elaborate more onto it as the week goes by). i also established the initial framework for the game, but before i actually get real work started on the game, it'll have to wait till tommorow. still need an sprite artist, so if your interested pm me.


h...


First Update

Posted by slicer4ever, 29 November 2012 - - - - - - · 1,048 views

So, i deceided it's time to create a journal of my game World Of Nova.

The Beginning:
The overall game design has been in development for ~2 years, it started as a simple project for a competition in the psp homebrew scene(Genesis compo), unfortunately after 2 months of development, my ssd failed, and i lost everything(i know i should have used...





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