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Undead Castle Dev Journal



Wooly: BLM Side Project

Posted by afliii, 20 March 2013 · 364 views
wooly, blm, game, dev, project and 8 more...
We’re sure you’ve seen the nice Undead Castle title shot on the homepage! If you haven’t, jump over there and take a look. This blog isn’t going anywhere.   BLMdev.com    You like? We thought so. Credits go to Linda Lagzdina, our lead concept artist. She’s also working on most of the art for a side project we’re doing called Wooly. Actually, we haven’t to...


What's Happening with my Team?

Posted by afliii, 07 February 2013 · 531 views
broken, limits, media, game and 21 more...
I've had over 2000 views on my developers journal now, so I figure I should clear the air on what's actually happening with my team and why it might look to some people like we're all over the place. About a week ago there was a post regarding a new contract we had. I took that down. Reasons are confidential, but I can say that the project deal went bad w...


In the Beginning: Concepts

Posted by afliii, 02 February 2013 · 477 views

It ’ s imperative to start your game project with a strong‚  dignified concept. Without a solid concept stage in development‚  you could end up half way into a game and realize the game doesn’ t make any sense. That’ s why I’ d like to talk about my short experience with video game concepts. By the way‚  I’ m Allen Lambert‚  the owner/project manager and...


Unden: Land of the Undead

Posted by afliii, 06 January 2013 · 470 views
alpha, apps, art, beta and 21 more...
Another update from the team. We’re developing placeholder items, concept art, and we’re building our storyline every day. Here’s a taste of what Allen Lambert has been working on:"In a castle-town called Ryhart, in the region Unden, during the height of a vicious plague known as The Sickness, the people are overtaken. The Sickness mutates human behavior...


Undead Castle Developers Journal: The Next Step

Posted by afliii, 21 December 2012 · 462 views
game, Unity 3D, developer, blm and 21 more...
Undead Castle Developers Journal: The Next Step ((From our Blog at thebrokenlimits.wordpress.com ))Our team has been working primarily on researching our game type and style, planning development, and preparing ourselves for the next step in our development plan. Our game design document is outrageous! At about 30 pages and some 6000+ words, the Undead Castle Design Document is still only about 60-75%...


The Undead Castle - Our Official Announcement

Posted by afliii, 10 December 2012 · 651 views
survival, game development and 18 more...
Well hello gamedev.net. This is our first journal entry. Woot! Small intro before we get into our game project. We are Broken Limits Media LLC, a team of now 12 members of students of game development and design, with a common goal to make a difference in gaming. I am Allen Lambert, the owner and project manager of the team. Think of me as a jack of all...





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