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Undead Castle Dev Journal

Undead Castle Developers Journal: The Next Step

Posted by , 21 December 2012 - - - - - - · 903 views
game, Unity 3D, developer, blm and 21 more...
Undead Castle Developers Journal: The Next Step ((From our Blog at thebrokenlimits.wordpress.com))
Our team has been working primarily on researching our game type and style, planning development, and preparing ourselves for the next step in our development plan. Our game design document is outrageous! At about 30 pages and some 6000+ words, the Undead Castle Design Document is still only about 60-75% completed and it grows each day. The team has done quite a bit of research on zombies, medieval hardships and lifestyles, and other successful games like ours, for the sole purpose of making our game just right and outstandingly pleasing to you!
We’re currently in the Planning Phase of development. Let’s break down the development process so you can keep up with what phase we’re in:

1st: Planning Phase. In this current phase, we’ve researched everything from zombie movies and games to medieval clothing and 1300′s instruments. We’ve laid down a solid foundation for the game, with a very thick design document. Our programming team has developed a prototype which is still being worked on. The prototype consists of a working player placeholder, a simple zombie AI placeholder, procedurally generated castle walls (hmm procedurally generated?), and equip-able items. The next step in the prototype is getting doors and objects to move around realistically. Our art department will be working on some models (likely placeholders) for the prototype, and our concept artists are working on level and character design. The audio guys are also working on some pieces in background music and a main menu / theme tune. The Planning Phase will last about another month and then we will move into Pre-Pro.
2nd: Pre Production Phase. In this phase we will extended planning and research to practical use and develop a stronger prototype into a pre-alpha version of the game. We expect to have a ton of features, from Procedurally Generated Rooms (in the castle) to functional attacking zombie placeholders. We’re going solidify the design document as best we can in this phase. All aspects of development will be fairly solid and clear by the end of this phase, which is around February 17th, give or take.
3rd: Alpha Development Phase. Finally, we will have a solid Alpha build by the end of this phase. Hopefully our Alpha for this game will crush our Beta for our last game! We think it will.
4th: Beta Development Phase. The Beta! In this stage we will work harder to make our game known to the public and release our Kickstarter.com project. We’ll be working on fine tuning the game and adding key features, as well as developing and organizing Kickstarter.com efforts, from acquiring backer merchandise to distributing the merchandise. We will prep for the homestretch: Final Dev Phase.
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5th: Final Development Phase. Our game will be just about finished, we will seek your feedback on Kickstarter.com, Steam, and we will try to get our build up on Steam and Xbox asap!
6th: Launch.
So there you have it! The Next Step – from start to finish actually. We’re working hard on this game and we plan to release it within a year or slightly
more. Our team of 15 can handle it as well as any. Keep in touch and remember to scream at the top of your lungs, on the highest place you can find, “I love Broken Limits Media!” Check out blmdev.com, twitter.com/BLMdev,facebook.com/brokenlimitsmedia, and keep an eye out for all our updates! We plan to post frequently. Thanks for reading!


The Undead Castle - Our Official Announcement

Posted by , 10 December 2012 - - - - - - · 1,250 views
survival, game development and 18 more...
Well hello gamedev.net. This is our first journal entry. Woot! Small intro before we get into our game project. We are Broken Limits Media LLC, a team of now 12 members of students of game development and design, with a common goal to make a difference in gaming. I am Allen Lambert, the owner and project manager of the team. Think of me as a jack of all trades, since I help out where I can but primarily in designs and management. We might not all be veterans, but we're all well experienced in our respective fields. We're prepared to make a great game in Unity 3D. We've just finished a game Beta called Cubicle Chimera. Check out our blog to read about the release. We're likely not going much further with CC. We've done a fair job and feel the need to move past our "get to know each other" project to move on to a real, high energy, development.

The Undead Castle is a game about a large castle/town overrun with undead, lifeless zombies. When deciding on a game to develop I presented three game concepts, all with a similar basis to gameplay mechanics, features, and style. We all landed on the Undead Castle and became really excited about building the game. I know what some of you are thinking, and yes we realize there a tons of other zombie games out there and there are plenty more to come. But, how is it any different from all of the fps games out there, or arcade style games, or any game genre? It's actually fine with us, because we know that our designs are going to present an edge. Honestly cannot reveal all the secrets here just yet, but we promise our game will be remembered and loved!

vv From our Blog vv
So Broken Limits Media is working on the Undead Castle. Undead meaning zombies and castle meaning large old structure with big bricks. Pretty obvious where we’re going right? Maybe not, so here’s some more. The castle you play in is a large, medieval castle/town. There should be homes, shops, a small marketplace, training grounds, tournament grounds, and other medieval structures in our castle town. But, the castle exists in a time when plague was prominent and terrifying. The player controls a servant of the Baron of our castle. When we let this servant roam about in the opening scene, the player will see the sickness and know there is something going wrong within the castle walls. The plague quickly mutates within the walls of the castle and kills the people rapidly, practically overnight. These people awaken, but not with life and not with souls. These are the undead, created by a terrible, unknown plague. So there’s your story intro! Imagine a zombie survival game where you have no automatic weapons, guns, explosives, or any modern device to assist you in a zombie apocalypse. Imagine already living in a time when you’re always worried about sustainable food, clothing, and even at times shelter from war, plague and other atrocities. What would you do? How would you survive? The Undead Castle will reveal the truth in your ability to adapt and survive. The game will be pretty realistic, with limited resources, only a small available inventory, un-unding waves of zombies that do not wait for you to gather yourself, and plenty more bonuses, secrets, and mysteries of the castle. You’re going to be alone with all of those zombies. You might as well snoop around the Barons room for his journal. Just make sure you stick a jousting pole through his undead head before doing your scavenging in his room!

Let us know what you think of this game. It will be released in a little more than a year (no official release date yet), with plenty of updates throughout development, and an Alpha and Beta release within that years time. That lovely creature attached to this post? She’s beautiful right? Linda Lagzdina, our concept artist, created that wonderful, flesh eating cutie. Linda will be generating a good feed of images like this one. She’s always telling us “Oh. This is a sketch. I will clean it later.” If that’s a sketch imagine the finished product.

We’re really excited about this game. We’ve done a lot of recruiting and screening for our new members. We have gone from about 5 active members to 12. We’re sort of doing a Noah’s arc kind of thing here. Two of every animal. Now that we’ve got them on the boat we need to start producing Work. We need to produce work. We’re ready for the next big survival game. Are you? We plan to use KickStarter.com to beg for funds to make this game have an edge over its edge! We’re going to release it to Steam via Steam Greenlight and hopefully at minimum release it to Xbox Live Indie Games, but even better we would like to aim for Xbox Live Arcade. Releasing to Steam will not cost much, but for Xbox we will need licenses from Unity 3D which may cost a few thousand. The primary reasoning for using KickStarter.com to attempt to raise money: Free, harmless, profitable exposure. We can upload our project concept to KickStarter.com, hear what you think about it, get more exposure via the website, “sell” or reward Backers game related products to earn development money, and if the project is not fully funded (so we can finish it) then the money is not rewarded to us. We’re excited about what KickStarter.com can do for us in terms of exposure and financial stability.

That should do it. You now know most of our secrets. Please come to the following address so we can dispose of your brain for security purposes. We will make sure to put it to good use, as zombie food. Thank you everyone! Thanks for your support. Thanks for your time and attention to our hard working, serious, go-getting team! Please visit blmdev.com Facebook.com/brokenlimitsmedia, and follow us at twitter.com/BLMdev to keep up with our development. Thanks.

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