Jump to content

  • Log In with Google      Sign In   
  • Create Account

The Gameconomist

Announcing my Mailing List - News for Mobile Game Developers

Posted by , 23 February 2013 - - - - - - · 791 views
In-App Purchase, mobile games and 5 more...
I'm very proud to announce this a initiative - The SOOMLA List. It's a very simple Idea - Every week or so I hand pick some great articles, news I found and other very useful links about free to play game design, virtual economies and more. This way I can be in touch more directly and engage in conversations about the topics.

If you like reading my blog here so far you will love these emails. You can subscribe to this list or shoot me an email to <yaniv [at] soom [dot] la> and I'll add you manually.

Here is a sample email:

Posts from SOOMLA Blog:


Interesting Conversations from our Facebook page and other Social tools:


Links we liked:



Interview with Creator of Lazy Snakes, Primadawn

Posted by , 07 February 2013 - - - - - - · 714 views
indie games, developer interview and 2 more...

Lazy Snakes is a puzzle game for Android that is releasing a new version these days. The game was created by Primadwan and has been featured in the Google Play App Store and had millions of installs around the world. It was also one of the first Android games to use the In-App Purchase in them. We thought the new release will be a great opportunity to ask them a few questions about it. 

Posted Image


SOOMLA:

What inspired you to make this game? How did you develop the idea?


Primadawn:

Google made it easy for indie developers with Android and I thought it would be fun to develop a game together with my brother (who’s an animator). I always liked both puzzle and action games and I wanted to develop a game that combines both.


SOOMLA:

What was the biggest surprise or amusing thing that happened since you started doing this?


Primadawn:

I’d have to say that the biggest surprise was getting featured in Google Play, although totally justified ;-)


SOOMLA:

Which technologies have you tried to boost game development. What was the biggest good surprise? which one disappointed you?


Primadawn:

Not really disappointed but a bit frustrated at how hard it is to monetize.


SOOMLA:

How did you decide to use an In-App Purchase store in your game? Have you tried other monetization methods?


Primadawn:

I’ve tried all sorts of ad networks but wasn’t really impressed with their performance and it looks like In-App Purchase is the way to go, especially if it’s integrated well into the gameplay.


SOOMLA:

Being a puzzle game, how did you make sure lazy snakes was hard enough but not too hard?


Primadawn:

That’s really the million dollar question, I gave it to friends to test and adjusted it, but I still think we’ve made the levels a bit too hard. (to be rectify in the next game)


SOOMLA:

What other games can we expect to see coming Primadawn?


Primadawn:

We are currently working on a new member of the Lazy Snakes family that I hope will be released in 2-3 months.