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Modern Roguelike



Oh, your code structure isn't pefect?

Posted by Havsmonstret, 03 February 2013 · 859 views

Oh, your code structure isn't pefect? The problem with me creating stuff, generally, is that I am a perfectionist. And that doesn't only apply to the outcome but also the process of making something. Countless times I've looked at my projects and thought to myself; "That's a complete mess.." even though it was probably just fine. And this project is not an exception.I've redesigned and restru...


A ton of work

Posted by Havsmonstret, 26 January 2013 · 402 views

A ton of work Oh yes, this weekend has been filled with work. I've deviated a little bit from the tile and tile manager to do some more general stuff. I restructured a lot of my project and I feel I have most of my code where I want it and under control. GitHub's issues and milestones have really helped me get myself motivated, I've been up late nights just closing one...


Gitin' it done

Posted by Havsmonstret, 22 January 2013 · 576 views

Gitin' it done I've just been soaked in work last week but it's clearing up. Some spare time has shown itself allowing me to work a little bit on my game though. Some stuff has been changed around and I've finally gotten around to learn Git and got myself a GitHub account set up. I have decided to publish my code there in a public repository, for the time being at least...


Tiles, tiles, tiles...

Posted by Havsmonstret, 13 January 2013 · 802 views

Tiles, tiles, tiles... So here I am again, a week later.. I did not really follow up my goals from last time. I have a hard time putting all my ideas on paper so I've decided to instead of writing a long and complicated design document I'm going to develop the game as it comes and instead make lists of features I want to implement and then create a planning to introduce them. S...


Introduction

Posted by Havsmonstret, 07 January 2013 · 645 views

Introduction Since I was very small I've always loved role-playing games, computer games as well as tabletop games such as Dungeons & Dragons. I've been interested in game development for a very long time too, and done rather a lot of programming.There's been one thing that's been preventing me from developing my very own game though, and that is motivation. As so...





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