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Vaerydian



Lighting, Tile Maps, and Data Driven Development!

Posted by Net Gnome, 31 May 2013 · 643 views
Vaerydian, Tile Lighting and 1 more...
I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple implementation of a Shadow Casting  algorithm :) It gets the job done.Additionally, i've converted my map generation tech to use map defs now. So now maps defined l...


Musings on Data Configs

Posted by Net Gnome, 04 May 2013 · 581 views
JSON, Data Driven Games and 1 more...
Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming up so far:{  "creature_defs":[  {    "name":"BAT",    "character_def":"BAT",    "behavior_def":"DEFAULT_ENEMY",    "acb_def":"DEFAULT_ENEMY",    "skill_level...





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