My motivation was to write a test framework that I could run on functions to check whether they properly handle bad input. The below code sort of assumes the tested function does not throw, because that would defeat the purpose. Instead it should return gracefully and/or output a pretty error string. If you've done a bad job at coding, you'd, of course, e...
Posted by irreversible, 22 November 2015 · 1,336 views
This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a lot harder than it may seem at first glance. The number one problem that I faced, however, was a lack of information, which, combined with a couple of rash misre...
Writing a robust function tester using templates.05 March 2016
Handling a rigid actor carried by the player in PhysX22 November 2015
Handling a rigid actor carried by the player in PhysXirreversible - Dec 07 2015 10:41 AM
Handling a rigid actor carried by the player in PhysXTinaFray - Dec 07 2015 05:54 AM