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Electronic Meteor



Weekly update of Top Down Shooter

Posted by CC Ricers, 12 April 2013 · 487 views

It's been almost two weeks since I started my new game (and I originally wanted to post this on Sunday), and so far the progress has been disappointingly unproductive. At least it has been for the coding and implementation. I've been reading articles on Entity-Component Systems for games. Most of my time was spent planning out components and a few systems...


One Game A Month: Here comes a new game project!

Posted by CC Ricers, 03 April 2013 · 662 views

What? Another game already? That's right, but this one will not be as big as my racing game project, which I expect to be ongoing for several months and likely at least a year. No, this game will be a short-term project, only planned for one month as part of the One Game A Month  quest. I want to get in the habit of finishing games quicker. (Maybe then...


Terrain picking solved

Posted by CC Ricers, 28 March 2013 · 667 views

Guess I spoke too soon about wondering how to go about picking parts of the terrain, because I figured it out! As I'm going to be using BEPU for the physics engine, I just let BEPU do the dirty work. Using it to create a terrain height field and doing ray intersection testing is pretty intuitive. Storing 4 million points is no problem for it, but I may lo...


Hitting the crossroads

Posted by CC Ricers, 27 March 2013 · 563 views

Long post ahead!  This will mention several things. First, I still want to keep working on Meteor Engine but doing it concurrently with a game means I will not put as much time into it as I once did. However I will try to keep you updated in a better manner, so to seperate game progress from engine progress, I will be headlining them separately. (A chang...


The current game plan

Posted by CC Ricers, 20 March 2013 · 663 views
game architecture, graphics and 2 more...
Bye-bye geo-clipmaps, here comes geo-mipmapping! I've converted my terrain rendering code to use it from now on. It's not fully completed but the basics work. I just need to fix up the holes that appear in the borders between different detail meshes. The terrain code has just gotten a lot more complex since I first started out. While it only still support...


Quick screens: triplanar normal mapping

Posted by CC Ricers, 10 March 2013 · 876 views
normal mapping, graphics engine
Quick screens: triplanar normal mapping Making a short update this time. I finally have triplanar normal mapping working how I want it to. The following screenshots show normal mapping being used on the cliffs, with the same methods used to calculate steep areas on the terrain.Without shadows or post-process FX, the view in the first screenshot takes about 9-10 milliseconds for one frame using...


More details on the racing game

Posted by CC Ricers, 06 March 2013 · 676 views
Racing game, XNA, multiplayer
Hey, you know that racing game that's supposed to happen? Well, I still plan on making it happen, and my ideas are becoming a bit more solidified now. I always planned on making anything but a super-serious racing sim, because those take too long to get all the details right in the physics and the authenticity of the look and feel. Also I won't have permi...


How low-level should you go?

Posted by CC Ricers, 03 March 2013 · 654 views
game programming and 2 more...
Today I was going to talk about my start on the game editor's UI but something else got my attention. I have long been following some blogs and reviewers on XBox Indie Games, and now that the cat's out of the bag on XNA's fate, it's like a large band broke up- that band being the XNA developers community, and they parted ways on how they will continue to...


A first look at the forward renderer

Posted by CC Ricers, 27 February 2013 · 458 views
graphics, forward-rendering and 1 more...
Here's a few quick test screens with the forward rendering in the engine, now that I have added shader support for terrains. The differences are subtle but somewhat surprising. First I'm testing out normal maps to see if they look OK. http://electronicmeteor.files.wordpress.com/2013/02/screen25-2.jpg?w=604   http://electronicmeteor.files.wordpress.com/201...


Where I am now

Posted by CC Ricers, 22 February 2013 · 668 views
XNA, graphics engine, racing game
Here be a new journal... so what's it about this time? Recently I've been getting back into the GameDev community while I'm sleuthing for answers to my problems, and I've been in the hobbyist game for years now. I currently run a blog with the same name, for about two years, so if you would like a feel for where I am you can go there for my older articles...





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