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Hello World

Posted by Braindrift, 08 March 2013 · 491 views

Colony Design Prototype Indie Project
First entry, hurray!

This dev-journal is all about the project Colony which is an initiative from an indie-group scattered over Sweden. The project is currently at an early pre-production stage and right now we'r focusing on prototyping different aspects of the core gameplay and art-style. The game is created in Unity and coded in C#.

In short Colony aims to be a game that combines the creative sandbox construction systems seen in Dwarf Fortress and MineCraft with NPC interaction systems inspired by The Sims and Caesar 2, and finaly a combat system inspired by War of Roses and Chivalry.

Yes.. it will take a while to create all that, we know Posted Image

For now we are focusing on a prototype for a house construction system. Here is the design document for the basic functionality.
Attached File  House Construction.pdf   42.64KB   57 downloads

And a short video showing the work in progress prototype for designating a build area and placing the corner-stones for your house construction.
http://vimeo.com/61346475

Attached Files






Welcome! Nice to see more Swedish indie-groups. Haven't played War of the roses or Chivalry... what makes their combat system unique?

Welcome! Nice to see more Swedish indie-groups. Haven't played War of the roses or Chivalry... what makes their combat system unique?

Thanks mate :)
War of the Roses and Chivalry uses a skillbased 3rd and 1st person melee combat system that builds a lot on blocking and feinting attacks. They use a rock, paper, scissor design where speed, armour types, block/armour penetration values and damagetypes stand against each other. The sweetest thing about those combat systems in my opinion is that they manage to create melee combat where you go toe to toe against your enemy without the 'step back and forth dance' you can see in for example Skyrim. Also, player skill is often more important than your equipment, a high-skilled player with weak equipment can absolutely outmaneuver a low-skilled player with great equipment by placing precise strikes at the weak spots of the armour for example.

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