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EWClay's Journal



Archiving C++ objects to JSON

Posted by EWClay, 06 April 2013 · 733 views

Last time I talked about serialization of C++ objects to and from an abstract archive format, using a templated interface similar to Boost Serialization. This time I want to get a little more specific and explain how objects can be converted to JSON (http://www.json.org/ ).It's quite instructive to look at JSON as a format because it maps very well the th...


Game data and serialization

Posted by EWClay, 05 April 2013 · 596 views

Getting data into a game is a big subject and I want to talk about some of the systems I'm using in some detail, so it may take a few posts to get through it. I will narrow the subject a little first though: this is not going to be about asset loading - textures, meshes, sounds and so on. Rather it's the data that makes up the game itself, so that would b...





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