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BGBTech: The Status Update



fixed block audio codec...

Posted by BGB, 27 April 2013 · 418 views

well, this thing has eaten up several days of work thus far, but at least has mostly moved from core algorithm-level stuff to cleaning up the code (mostly because it was "designed" mostly via iteration and experimentation).the most basic idea is doing something like DXTn / BCn, but for audio.this effectively means: fixed number of samples into fixed-size...


new lighting and shadows...

Posted by BGB, 17 April 2013 · 539 views

well, recently I got around to it:partly switching from stencil shadows to shadow mapping.put a video up about it here:http://www.youtube.com/watch?v=sbOOQo3pcaQI have ended up using a mixed strategy, generally using the shadow-mapping for the terrain, but stencil shadows for characters.reasons:the stencil shadows are kind of glitchy, and were very slow f...


Trying this out...

Posted by BGB, 06 April 2013 · 425 views

discovered this feature...I have a site here:http://cr88192.dyndns.org:8080/wiki/index.php/Main_Page and, also sometimes put videos online:http://www.youtube.com/user/BGBTech with downloads here:http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Status TODO: upload updated version, but at least people can see the prior version...there has been a be...





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