well, this thing has eaten up several days of work thus far, but at least has mostly moved from core algorithm-level stuff to cleaning up the code (mostly because it was "designed" mostly via iteration and experimentation).the most basic idea is doing something like DXTn / BCn, but for audio.this effectively means: fixed number of samples into fixed-size...
well, recently I got around to it:partly switching from stencil shadows to shadow mapping.put a video up about it here:http://www.youtube.com/watch?v=sbOOQo3pcaQI have ended up using a mixed strategy, generally using the shadow-mapping for the terrain, but stencil shadows for characters.reasons:the stencil shadows are kind of glitchy, and were very slow f...
discovered this feature...I have a site here:http://cr88192.dyndns.org:8080/wiki/index.php/Main_Page and, also sometimes put videos online:http://www.youtube.com/user/BGBTech with downloads here:http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Status TODO: upload updated version, but at least people can see the prior version...there has been a be...
Software OpenGL Rasterizer + Quake 3 Arena25 April 2014
Software OpenGL Rasterizer + Quake 217 April 2014
BTIC1C Screen Capture: Performance and older HW...29 March 2014
Partial: 2D Animation, video recording improvements...22 February 2014