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BGBTech: The Status Update



Software OpenGL Rasterizer + Quake 3 Arena

Posted by BGB, 25 April 2014 · 758 views

second test with Quake3 Arena, this time in 1440x900...




differences from before:
* More performance tweaks / micro-optimization;
* Now the rasterizer supports multiple threads (2 threads were used in this test, with the screen divided in half);
* Inline ASM is used in a few places;
* ...


it is still sort of...


Software OpenGL Rasterizer + Quake 2

Posted by BGB, 17 April 2014 · 923 views

basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2 work on it:



yes, kind of sucks, but there are some limits as to what is likely doable on the CPU.
also, it is plain C and single threaded scalar code (no SSE).
a...





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