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The Dawn Age - Development Journal

The Dawn Age - Dungeons!

Posted by , in Development 06 April 2013 - - - - - - · 611 views


Hi, I’m Cássio Eduardo Ferreira da Cunha a 21 years old programmer, game designer and founder of this company(Dumont Studios), based in Brazil. This is my second blog post, if you want to know more visit my blog: http://www.dumontstudios.com


Yesterday I finished the dungeon generation. I've never worked on a dungeon generation before, so I had to think for a while and write down what I needed. It ended up working perfectly and have a lot of parameters that I can change to customize the dungeon.


Posted Image
This is a "mini-map" view of the dungeon.
Blue - Walkable.
Yellow - Door.
Red - Wall.


There are 4 types of areas: corridors, rooms, locked rooms and secret rooms. The secret room don't have doors, you may have to break the wall(if there is a crack) or pull a lever.


Posted Image
This is the dungeon generated above. The environment is placeholder, but we will get there eventually.


Next week, I will focus on core gameplay mechanics and pathfinding. Bye.






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