Leadwerks 3 Tutorial: Building a First-Person Shooter
Native Code Level Design FPS Tutorial Learn How To LE3 Game Engine C++ LUA Leadwerks Mobile
It may have taken a few weeks but the "Building a First-Person Shooter" tutorial series is finally up and running.
In this multiple part series we will build a FPS from the ground up using Leadwerks 3 and Visual Studios 2010 C++.
Part 1.0 is all about creating a room and covers:
- Using brushes to sketch out a room
- UV Manipulations
- Lights & Lightmaps
Or if you just want to fool around with a trial version, you can download a 30 day demo here: