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The Road so Far

Posted by Bogdanas, 17 April 2013 · 897 views

Hello everyone, so I decided to share my current work in progress game with community. Game is pretty simple "how to spell" for kids. Planning to make game for almost all platforms:
  • HTML5 Canvas using Gamvas game engine
  • Android/iPad using libGDX
  • Desktop and tablet versions for Windows Vista/7/8/RT using DirectXTK
  • Desktop versions for Windows XP/Linux/Mac using Allegro 5
So far working on HTML5 and Android versions. HTML5 version (old but working) can be found here.

Because I suck at drawing, and everyone I know can draw only on paper I started indiegogo campaign to raise money for images/sound effects. http://igg.me/at/bk-kids
Currently using images from http://www.visualpharm.com/
Game mechanics:
Posted Image

Posted Image

Screens:
Easy / Normal / Hard
Posted Image

Posted Image

Posted Image

And low quality video (my current laptop has GMA945 video card, so...)





Looks good, just one question, You list different libraries/API's for other platforms but is there a reason you aren't just using HTML for all of these platforms? A spelling game is pretty basic and shouldn't hit the performance problems of trying to write say a side-scroller in HTML 5.

Looks great, we'd love to hear a bit more about the experience of developing it!

Looks good, just one question, You list different libraries/API's for other platforms but is there a reason you aren't just using HTML for all of these platforms? A spelling game is pretty basic and shouldn't hit the performance problems of trying to write say a side-scroller in HTML 5.

 

I am not using HTML/JS for all because I love to rewrite my code in different languages :) and because I don't like JS performance on mobile/metro apps (I guess I suck at JS). Plus I get a little bit experience working with different API's

 

 

Looks great, we'd love to hear a bit more about the experience of developing it!

 

Well this is my first attempt to make something with box2d physics engine, and second attempt to finish game (First was in 2006 sokoban clone). 

Added screenshots to describe Easy / Normal / Hard game modes. Comments and Suggestions are welcome :)

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