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Infinity Elephant Development Journal

The Scope Problem

Posted by Plethora, 04 June 2014 · 337 views

There are people here on Gamedev that have been active for a very long time. I sometimes wish I could ask, or get reasonable data on, exactly how many posts have been put up in the "For Beginners" forum from people who want to make the next great MMORPG. Each one has a million and two big huge industry changing ideas and will not be deterred. They take...

Efficiency and You!

Posted by Plethora, 24 April 2014 · 1,614 views

Hi there, fancy meeting you here!

Well, today I want to talk about efficiency. This is not, however, about the technical aspects of writing efficient code. That is not my area of expertise. There are plenty of people on this very site and others that can talk at great length about that topic. No, I am here to talk about making the most effective us...

Getting Back on the Horse.

Posted by Plethora, 11 April 2014 · 1,280 views

Well, here we are. It's about 10 months since I last posted an entry in this journal, and that entry was all about sticking with it and not dropping things. Does this qualify as irony? http://public.gamedev5.net//public/style_emoticons/default/smile.png

What often happens in the world of non-professional game developers is this thing called "Life"....

Put Yourself Out There!

Posted by Plethora, 11 June 2013 · 2,058 views

My starting point for this entry is this... I've been a hobbyist type developer for a number of years.  I have, at various times, started a project (always on my own) worked on it for a few weeks, then dropped it.  Most of the time I would move away from programming entirely in between projects.  I never talked about my ideas, got input on my design, or a...

Learn to use additional APIs/libraries!

Posted by Plethora, 29 May 2013 · 864 views

I'm coding my game in C++.  I chose to go this route because I have learned some over the years and C++ is mostly what I've learned with.  I've done previous small projects with it as well.Once upon a time, as a newbie, I was incredibly insistent on learning how to do everything myself.  It didn't matter to me that I was constantly reinventing the wheel,...

The TODO List and Making Forward Progress

Posted by Plethora, 22 May 2013 · 1,774 views

Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game.  Specifically, I'm talking about a ToDo list.  The thing is, when you start about a project either alone or with a few friends, the thing you need to keep on top of is motivation.  When you aren't being paid, w...

An Introduction

Posted by Plethora, 16 May 2013 · 720 views

Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community.  The purpose of this journal is to detail my trials, tribulations, and lessons learned as I progress in the development of my upcoming game, entitled "The Village and the Nation."  For those i...

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