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Squared'D's Journal



2013-10-22 Video Blog - Getting Organized

Posted by Squared'D, in Project B, Auxnet 21 October 2013 · 920 views
game development, scheduling and 4 more...


The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when deciding on programming task. I still have a lot of coding to do so I have found the organization is very important when I want to get things done in a reasonable amount of time. More specifical...


Project B is now Auxnet: Battlegrounds

Posted by Squared'D, in Project B, Auxnet 19 October 2013 · 595 views
auxnet, auxnet battlegrounds and 1 more...
I've been working a lot the past few days. Here's our new project page right here on Gamedev.net that will give more information about our game. I'm still coding so I'll give more information later.

https://lh4.googleusercontent.com/-rEoaJ2K9EeM/UmMSKuJ-_YI/AAAAAAAAAT0/x2PXhPTFQH4/w944-h545-no/auxnet+wall+paper-medium.jpg

http://www.gamedev.net/page/in...


Project B - 2013-10-18 More In-Game Screen Shots

Posted by Squared'D, 17 October 2013 · 698 views
project b, game development and 3 more...
Project B - 2013-10-18 More In-Game Screen Shots

Progress has been going very well so I thought I'd share a little. It's amazing what a few special effects will do to a screen shot. I'd like to give more details, but I've been too busy coding to write much.

https://lh4.googleusercontent.com/-FzpBgU8OkL4/UmCwD_ILSrI/AAAAAAAAAS4/5ep7YnERoSk/w945-h512-no...


2013-10-17 Video Blog - Project B Effects Editor

Posted by Squared'D, in Project B 16 October 2013 · 457 views
project b, game developmet and 2 more...
Here's a little video that shows some of the effects that I plan to add to the game in the next day or so as I try to get this game playable asap. I guess it's already playable, but I want it to be fun.




Project B - 2013-10-15 - Slowly coming together

Posted by Squared'D, in Project B 15 October 2013 · 471 views
project b, game development and 1 more...
I have updated in a while, but that's because I've been coding like a mad man over the past few weeks. I had been working on adding PhysX and testing out collision detection, but the main work I've been doing has been adding basic multiplayer characteristics. It took me about 8 days, but now I've got basic peer to peer networking in using RakNet. It was a...


2013-09-19 Project B Update & My First Motion Comic Experiment

Posted by Squared'D, in Project B 19 September 2013 · 695 views
project b, game development and 2 more...
2013-09-19 Project B Update
It's been a while since I've posted something so I thought it was time for me to release more information. The game has been going well. I had been working on integrating NVidia Physx 3 with the engine. Now I have a character that can run around the level and it can collide with the walls and go up ramps. I love using physi...


Project B - 2013-09-06 - Reaching Milestones

Posted by Squared'D, in Project B 05 September 2013 · 2,026 views
project B, indie, game and 1 more...
Project B - 2013-09-06 - Reaching Milestones

After a long time, and a lot of work, finally Project B is starting to look like a game. It's not a game yet, but we're getting there. Here's the latest screen shot.
https://lh4.googleusercontent.com/-r97WIAN4yKA/UilIbfRXdSI/AAAAAAAAAQE/-nsuOXrPUw0/w1040-h806-no/2013-09-05-ingame+shot+1.png

I've been ha...


Project B - 2013-08-26 Update

Posted by Squared'D, in Project B 25 August 2013 · 436 views

Project B - 2013-08-26 Update

Finally, I've been making some real progress. Most of the code to read a level file and to load it is working, and everything is running well in the current single player version of the game engine framework. Don't worry, I'll extend it to multi-player soon enough. There are still quite a few things I need to work on befor...


What I Have Been Working On -- Engine Layout

Posted by Squared'D, in Project B 13 August 2013 · 750 views
progamming, project b, indie
What I Have Been Working On -- Engine Layout

If you've been reading my post, you'll likely know that I've been upgrading my game engine to be able to work on both Direct X 9 and Direct X 11 with hopes of future multi-platform capabilities in the future. I've also stopped using the DXUT GUI and built my own system from the ground up with the exception o...


To Say Or Not to Say

Posted by Squared'D, in Project B 07 August 2013 · 656 views
project b, game, game development
To Say Or Not to Say
I've been trying to program games for many years now. I've even been a user of this site for like 13 years but under a different user name . My thinking has changed a lot over the years. When I was younger, I think I was very idea focused. I felt like ideas were precious like gold and needed to be protected at all cost, so I rarely...






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