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Adding Attachment Models to Entities (with Video)

Posted by Squared'D, in Auxnet 21 November 2013 · 555 views

skeletal animation attachments weapons accessories direct x game programming auxnet
Adding Attachment Models to Entities




I've successfully added model attachments back into my 3D engine. I'm providing a video entry that gives some details about how I implemented it. Because all 3D engines are different, I only give show shader code, but I think the explanations are nice and clear. This is probably one of my most informative videos. If it gets a nice reception, maybe I'll make more. I really put a lot of effort in to this video. It's taken me a few days to complete. I actually wrote a script for it and planned how I'd put it together. Enjoy.


If you'd like information on creating a skeletal animation system, here are some links. In the Direct X SDK, there is a sample on this topic as well.


http://content.gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System
Here's a basic bone system that uses Open GL, but the concepts be used with Direct X

http://en.wikipedia.org/wiki/Skeletal_animation
A wiki that explains what skeletal animation is.

http://www.gamedev.net/topic/520023-need-tutorial-on-bone-animation-for-opengl/
An old discussion on Gamedev.net about implementing a bone animation system.

http://www.dreamincode.net/forums/topic/114540-3d-skeletal-animation-tutorial/
A basic Skeletal Animation Tutorial


Feel free to check out my Google plus page for updates and check out my YouTube channel.
Google+: Squared'D Game Google+ Page
YouTube: Squared'D Youtube Channel




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