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My attempt at making a platfo... no, a game

Rivers and demos

Posted by AFS, 14 March 2016 · 304 views

Back from my break and back to reality. I wanted to explore the country but I couldn't for several reasons. I did visit some places near my city, though, which was nice: 
(Pictured: a hot summer day with a cold-as-ice river).  
Regarding the game, I finally made something playable, a demo of sor...

Vacations, intro level and gameplay video

Posted by AFS, 05 February 2016 · 449 views

I'm on vacation from my work, I come back in March, so that means that instead of working on my actual job, now I work on this damn thing. Yay for vacations! 
Don't get me wrong, I actually like working on this, but I'm thinking that I should use this free time to properly rest instead of keep working, it's just not healthy. I have some...

"I should finish this by the end of the year"

Posted by AFS, 16 January 2016 · 690 views

LOL I must admit that I haven't worked on this that much, only a few hours per week at most. I definitely missed the deadline, and I'm not finishing this anytime soon. That's fine, though. I fixed the dialogue bug mentioned on last entry. As I said, some "blocks" of the dialogue incorrectly change position when you shoot, even though your charac...

!) Our dear paper events

Posted by AFS, 12 November 2015 · 761 views

Hi, long time no see. Two months and a half since last entry...

I've been working a lot on this little thing but for some reason I feel that I haven't made much progress, and by "for some reason" I mean that I got a new computer so I have been playing a lot games instead of working more on this.

I'm still stuck on the first mission of my game, although...

?) I can't finish anything

Posted by AFS, 30 August 2015 · 920 views

It goes like this:

1) Have an idea for a game.
2) Daydream about said idea for days.
3) Try to make the game for a few months.
4) Slowly lose interest.
5) Abandon the project.
6) Do nothing gamedev related for a few months.
7) Came up with a new, simpler idea for a game.
8) Go back to point 2.

It has been three years, with five games that I haven't fini...

6) Pause menu

Posted by AFS, 15 May 2015 · 571 views


I finally finished some very important real life stuff that I had to do: I couldn't work on this in the past two months, but now I can work on it, so yay!

Anyway, I wanted to make a pause menu a long time ago but only yesterday I decided to start making it. Before this, pressing Esc would inmediately close the game, while pressing F2 opened up th...

5) "Maybe a month?"

Posted by AFS, 14 March 2015 · 1,056 views


I've been experimenting with some gameplay mechanics. Gameplay wise the game is not original at all, you just shoot at things and things shoot at you. I tried to change this by taking away your weapon, and instead giving you a shield: now you just avoid getting shot either by dodging projectiles or stopping them with your shield, which you can "ai...

4) Assets... uggh

Posted by AFS, 19 February 2015 · 846 views


I've only worked a few hours on this little monster this week, I have been very distracted with "real life". The only "work" I did (if we can call it "work", because to me working on this feels like playing) was regarding superficial stuff. Graphics, that is.

Like I said in earlier entries, I'm not an artist by any means, so I'm keeping the art s...

3) Testing endless backgrounds

Posted by AFS, 09 February 2015 · 1,021 views


I got kind of tired of programming non stop, so I decided to just play with the editor a little bit. I fixed some bugs, added some small features and played with the map a little bit, adding things here, improving things there and so on.

I added a new type of background to the game: basically it's just a repeating, endless background that moves a...

2) Bug hunting

Posted by AFS, 03 February 2015 · 621 views

Note: The following is a transcript of the most recent video found in Nigel B. F. Nigels' computer, two months after his disappearance.

Hello boys and girls, this is B. F. Nigels, adventurer, bug hunter and all around cool old guy, welcoming you to a new episode of Bug Hunting! Today we are travelling deep into the mysterious place of The Engine in ord...

April 2016 »

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