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DareDeveloper's Journal



Working on symmetry math issues

Posted by DareDeveloper, in Questions And Problems 11 May 2014 · 319 views
javascript, Raid Aces, symmetry and 2 more...
Working on symmetry math issues I am struggling with symmetry math, because I noticed that something was broken (axis symmetry did not work any more, and fixing that broke something else ... or rather revealed that something never actually worked).

The details can be found in a thread:
http://www.gamedev.net/topic/656527-how-do-i-simplify-the-symmetry-math/

I make slow but steady pro...


Isometric View

Posted by DareDeveloper, 10 May 2014 · 328 views
Raid Aces, Isometric, JavaScript and 1 more...
Isometric View I render more than just the central map piece now ... and it is now an isometric view.

There are still quite a few problems with it:

I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several times with errors. Not exactly a bug, that is more lik...


Lamest progress ever ... working on the foundation

Posted by DareDeveloper, in Questions And Problems 07 May 2014 · 318 views
Raid Aces, bugfixing, OOP
Made some changes in the 2D Map creator. I modified the implementation that I had into something that can be used as a superclass.
https://github.com/AndyThiel/raidaces/commit/ac5a18a04c93c0a42371b3da153f3c1433f46a30#diff-018fbfb70ceebe1c7ba76bb10f797e7d

Now game specific implementations can use the foundation and add/modify logic.
Especially the metho...


Added Symmetry and "Added Performance"

Posted by DareDeveloper, 04 May 2014 · 287 views
JavaScript, Raid Aces, Symmetry and 1 more...
Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).

http://procgames.com/raidaces/

The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...


Introduced GameState Change, new Problem ...

Posted by DareDeveloper, in Questions And Problems 03 May 2014 · 336 views
Raid Aces, JavaScript, HTML5 and 4 more...
Created a repository at Github, guess that means I'll stick with the working title for a while.
https://github.com/AndyThiel/raidaces

I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.

There is now a Java project which will at some point...


Found the drawImage problem ...

Posted by DareDeveloper, in Questions And Problems 22 April 2014 · 359 views
drawImage, HTML5, canvas, Firefox and 1 more...
Found the bug I wrote about in the last post: drawImage worked in Chrome, but Firefox showed a white image.
http://www.procgames.com/raidaces

I was completely on the wrong track when I noticed that it sometimes works in Firefox when I call the update function after waiting 5 seconds.

What surprised me was that every time it worked it rendered images wi...


Scope Problem ... maybe?

Posted by DareDeveloper, in Project Ideas 20 April 2014 · 340 views
project, procedural and 3 more...
Hi all,

after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.

Eventually I want to create level, normal and depth maps through pcg methods and use WebGL & shaders for interesting 2D lighting effects.
It is not that the...


I'll call it a game ...

Posted by DareDeveloper, 13 April 2014 · 387 views
Tetris, 2048, Canvas, HTML5 and 1 more...
Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)


Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged tiles the ugly way ... and I did add
the removal of fu...


Trickier than I thought

Posted by DareDeveloper, 10 April 2014 · 258 views
Tetris, 2048, JavaScript, HTML5
Combining the logic of Tetris and 2048 is trickier than I thought.

Not even figuring out what I want the program to do ...
the logic gets more and more complex and the special cases are a nuisance.

What I have so far is tiles that can penetrate tiles with the same number, tiles that merge when a block collides while same-number-tiles are on top of each...


Getting to know the Canvas

Posted by DareDeveloper, in Project Ideas 02 April 2014 · 354 views
Canvas, HTML, JavaScript, Tetris and 1 more...
I am familiarizing myself with JS and HTML5, Canvas first ... not WebGL yet.

The first thing I am trying to do is programming what I had in mind when I heard that there is a combination between Tetris and 2048.
Not sure if the game mechanics will make a lick of sense, but I want to know what it feels like.

Working Title: NPAA (Not Proc At All)

I have...






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