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DareDeveloper's Journal

Working on symmetry math issues

Posted by DareDeveloper, in Questions And Problems 11 May 2014 · 371 views
javascript, Raid Aces, symmetry and 2 more...
Working on symmetry math issues I am struggling with symmetry math, because I noticed that something was broken (axis symmetry did not work any more, and fixing that broke something else ... or rather revealed that something never actually worked).

The details can be found in a thread:

I make slow but steady pro...

Isometric View

Posted by DareDeveloper, 10 May 2014 · 377 views
Raid Aces, Isometric, JavaScript and 1 more...
Isometric View I render more than just the central map piece now ... and it is now an isometric view.

There are still quite a few problems with it:

I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several times with errors. Not exactly a bug, that is more lik...

Lamest progress ever ... working on the foundation

Posted by DareDeveloper, in Questions And Problems 07 May 2014 · 363 views
Raid Aces, bugfixing, OOP
Made some changes in the 2D Map creator. I modified the implementation that I had into something that can be used as a superclass.

Now game specific implementations can use the foundation and add/modify logic.
Especially the metho...

Added Symmetry and "Added Performance"

Posted by DareDeveloper, 04 May 2014 · 333 views
JavaScript, Raid Aces, Symmetry and 1 more...
Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).


The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...

Introduced GameState Change, new Problem ...

Posted by DareDeveloper, in Questions And Problems 03 May 2014 · 375 views
Raid Aces, JavaScript, HTML5 and 4 more...
Created a repository at Github, guess that means I'll stick with the working title for a while.

I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.

There is now a Java project which will at some point...