Ger, BW, Leonberg
A Mind That Is All Over The Place
I am struggling with symmetry math, because I noticed that something was broken (axis symmetry did not work any more, and fixing that broke something else ... or rather revealed that something never actually worked).
The details can be found in a thread:
https://www.gamedev.net/topic/656527-how-do-i-…
The details can be found in a thread:
https://www.gamedev.net/topic/656527-how-do-i-…
I render more than just the central map piece now ... and it is now an isometric view.
There are still quite a few problems with it:
I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several t…
There are still quite a few problems with it:
I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several t…
Made some changes in the 2D Map creator. I modified the implementation that I had into something that can be used as a superclass.
https://github.com/AndyThiel/raidaces/commit/ac5a18a04c93c0a42371b3da153f3c1433f46a30#diff-018fbfb70ceebe1c7ba76bb10f797e7d
Now game specific implementations can use the…
https://github.com/AndyThiel/raidaces/commit/ac5a18a04c93c0a42371b3da153f3c1433f46a30#diff-018fbfb70ceebe1c7ba76bb10f797e7d
Now game specific implementations can use the…
Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).
http://procgames.com/raidaces/
The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That …
http://procgames.com/raidaces/
The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That …
Created a repository at Github, guess that means I'll stick with the working title for a while.
https://github.com/AndyThiel/raidaces
I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.
T…
https://github.com/AndyThiel/raidaces
I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.
T…
Found the bug I wrote about in the last post: drawImage worked in Chrome, but Firefox showed a white image.
http://www.procgames.com/raidaces
I was completely on the wrong track when I noticed that it sometimes works in Firefox when I call the update function after waiting 5 seconds.
What surprised me…
http://www.procgames.com/raidaces
I was completely on the wrong track when I noticed that it sometimes works in Firefox when I call the update function after waiting 5 seconds.
What surprised me…
Hi all,
after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.
Eventually I want to create level, normal and depth maps through pcg methods and use WebGL & shaders f…
after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.
Eventually I want to create level, normal and depth maps through pcg methods and use WebGL & shaders f…
Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)
Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged t…
Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged t…
Combining the logic of Tetris and 2048 is trickier than I thought.
Not even figuring out what I want the program to do ...
the logic gets more and more complex and the special cases are a nuisance.
What I have so far is tiles that can penetrate tiles with the same number, tiles that merge when a block…
Not even figuring out what I want the program to do ...
the logic gets more and more complex and the special cases are a nuisance.
What I have so far is tiles that can penetrate tiles with the same number, tiles that merge when a block…
I am familiarizing myself with JS and HTML5, Canvas first ... not WebGL yet.
The first thing I am trying to do is programming what I had in mind when I heard that there is a combination between Tetris and 2048.
Not sure if the game mechanics will make a lick of sense, but I want to know what it feels…
The first thing I am trying to do is programming what I had in mind when I heard that there is a combination between Tetris and 2048.
Not sure if the game mechanics will make a lick of sense, but I want to know what it feels…
The last Journal Entry inspired a reply ... which inspired an Advert:
https://www.gamedev.net/classifieds/item/2992-game-jam-tools-team-effort/
My next steps will probably be in the web development / quick prototyping domain, no matter how we decide to follow up on the Game Jam Team effort idea. Some…
https://www.gamedev.net/classifieds/item/2992-game-jam-tools-team-effort/
My next steps will probably be in the web development / quick prototyping domain, no matter how we decide to follow up on the Game Jam Team effort idea. Some…
Hi all,
for some reason my brain does not work the way I want it to work right now.
Guess work plays a role, it feels like a thought deadlock :-/ ... so here is a braindump for personal clarity.
I don't even know if I have posted something similar recently.
Probably the conflicting goals are one proble…
for some reason my brain does not work the way I want it to work right now.
Guess work plays a role, it feels like a thought deadlock :-/ ... so here is a braindump for personal clarity.
I don't even know if I have posted something similar recently.
Probably the conflicting goals are one proble…
I really wanted a very plain GWT website online asap, but I guess it is not that easy because of the path I have chosen.
I can run the web application in DEV-Mode, but I can not use the GWT compiler to create a deployable client version.
It complains because it can not find a file from the GIN-Module…
I can run the web application in DEV-Mode, but I can not use the GWT compiler to create a deployable client version.
It complains because it can not find a file from the GIN-Module…
I will try to squeeze some time into a project where I can bring several ideas together and just toy with them.
I registered the domain: http://www.procgames.com and I am working on a GWT based website.
The plan is writing a tutorial series while creating a framework for procedural content generation…
I registered the domain: http://www.procgames.com and I am working on a GWT based website.
The plan is writing a tutorial series while creating a framework for procedural content generation…
In a way some opinions in this thread (Reality TV Drama About Game Development?) inspired this blog post, even though I have been thinking about the topic for a while. What part of following a huge team working on a huge project can possibly be "boring"?
I know I am kinda guilty of that myself ... b…
I know I am kinda guilty of that myself ... b…
Hi again,
I think I will replace the current content of the site ConceptWorld.org with a more simple site and take a lean startup approach to see if it can go viral without much effort.
The idea is that I can concentrate on developing the platform while a developing community creates the appeal of th…
I think I will replace the current content of the site ConceptWorld.org with a more simple site and take a lean startup approach to see if it can go viral without much effort.
The idea is that I can concentrate on developing the platform while a developing community creates the appeal of th…
Guess the title is supposed to be kind of funny ... I have way too many ideas and am probably going to dump a lot of them here over time.
I finally wrote some of my ideas down for a coursera.org course: Startup Engineering. This is the result:[quote]
1.) Project Management Social Network:
There are ma…
I finally wrote some of my ideas down for a coursera.org course: Startup Engineering. This is the result:[quote]
1.) Project Management Social Network:
There are ma…
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