(Dev: #3) A first look at "Purgatory"
before I start presenting my newest accomplishements I want to thank Macoy Madson for his great article General Tips on the Process of Solo Game Development. The article helped me a lot and also showed me how change my approaches for the better.
What happened since my last entry.
As promised I sat down and created a whole new concept. This time I limited requirements as much as it was possible. This meant:
- One fixed screen. No camera.
- Keep the Gameplay as simple as possible.
- Do not reinvent the wheel!
- Try to implement stuff which can be reused as often as possible.
So after some doodles and basic implementation work I had to create some graphical content in order to realize some testing. The main idea is that the player controls up to three characters which should be able to:
- Stay idle
- Stay idle
Here the Tier1 and Tier2 enemy classes:
Now when it came down to animation I had to realize that I deeply suck at that stuff. And even after cutting down my ideas to the most basic concept I think I need a game-artist or designer. Just look at the first recording I did:
Well as You can see some artwork, game design and sprite animation is abundant! So if you have fun with stuff like this please contact me I would appreciate a partnership with somebody who is as passionate about making games as me!
For the rest I will proceed developement. Unfortunately I do not and can not write down all the ideas for gameplay and story but I will post more stuff as soon as possible.
I hope you enjoyed your first look at Purgatory!
Read you next time.