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Arhim's Journal



Showcase of character dialogue displaying

Posted by Arhim, 03 August 2013 · 446 views

Hello GameDev,

just a little something I made for displaying conversations in the game (and a perfect opportunity to try out screen recording). The following "conversation" was generated from this txt file:

[CHARACTERS]
n = 3
char1 = Neil
char2 = Andy
char3 = Olaf
texture1 = data/img/portraits/Neil.png
texture2 = data/img/portraits/Andy.png
texture3 =...


The map editor

Posted by Arhim, 31 July 2013 · 331 views

Hello GameDev,

today I was gonna write about the gameplay we were planning to have, but being on vacation with some/no internet connection I was unable to contact my friends about that matter. Instead I will showcase (kind of) the map editor with screenshots (yay for internet cafe). So here we go:

http://uploads.gamedev5.net/gallery/album_664/gallery_1...


General project update #1

Posted by Arhim, 25 July 2013 · 364 views

Hello GameDev,

today I will just write out the progress made on our project.

1) We have been further improving our GUI so now we have sliders, a working text box, radio buttons (missing textures) and we started to work on scrollable lists. The way we have button callbacks implemented is not pretty so I will try to look into a better way of doing them....


The MapManager

Posted by Arhim, 19 July 2013 · 384 views

Hello GameDev

Arhim here with the third entry for this journal. Today I will be writing about the work done on MapManager.

The MapManager is a class that is responsible for loading, saving and drawing the Maps. As an addition we will make a MapTile class that will store tile data (like type, sprites, defence strength...).

Let's start off with the MapTi...


The core of State management, the GUI and the Entity system

Posted by Arhim, 16 July 2013 · 441 views

Hello GameDev,

Arhim here with the second entry for this journal. Continuing from the last time I will write about other cores needed for the game.

The StateManager is a class that will be responsible for, as the name suggests, managing different states. We will first define a class IState which we will be extending and will provide us with a common int...


A beginning

Posted by Arhim, 14 July 2013 · 352 views

Hello GameDev,

Arhim here starting a new journal. First of all I will make some things clear:
I am a hobbyist programmer who works on projects for fun and learning purposes
English is not my first language so there will probably be grammatical errors

Having cleared that up I will, for my first post, talk about the current project I am working on with t...





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